Spaces of Interaction, Places for Experience is a book about Human-Computer Interaction (HCI), interaction design (ID) and user experience (UX) in the age of ubiquitous computing. The book explores interaction and experience through the different spaces that contribute to interaction until it arrives at an understanding of the rich and complex places for experience that will be the focus of the next period for interaction design. The book begins by looking at the multilayered nature of interaction and UX—not just with new technologies, but with technologies that are embedded in the world. People inhabit a medium, or rather many media, which allow them to extend themselves, physically, mentally, and emotionally in many directions. The medium...
The book presents different perspectives of analysis and new models of experience, reconfirming the ...
Embedding technologies into everyday life generates new contexts of mixed-reality. My research focus...
textThe field of interaction design is constantly shifting with the introduction of new technologie...
Spaces of Interaction, Places for Experience is a book about Human-Computer Interaction (HCI), inter...
For many in the field of HCI, location and space are synonymous; yet, as we move from the mobile era...
This chapter presents a reflection on how lived space, 18place 19 (according to its phenomenologica...
As the world becomes increasingly computationally enabled, so our view of human-computer interaction...
For many in the field of HCI, location and space are synonymous; yet, as we move from the mobile era...
In this article, we argue that the spatial environment of everyday interaction has to be understood ...
In this paper, we propose Blended Interaction as a conceptual framework for the design of interactiv...
Ubiquitous computing has a vision of information and interaction being embedded in the world around ...
We introduce Blended Interaction, a new conceptual framework that helps to explain when users percei...
A number of projects which have been undertaken by the Experience Labs illustrate the potential role...
The book presents different perspectives of analysis and new models of experience, reconfirming the ...
Abstract: Augmenting spaces and artefacts by ubiquitous computing easily leads research into very pr...
The book presents different perspectives of analysis and new models of experience, reconfirming the ...
Embedding technologies into everyday life generates new contexts of mixed-reality. My research focus...
textThe field of interaction design is constantly shifting with the introduction of new technologie...
Spaces of Interaction, Places for Experience is a book about Human-Computer Interaction (HCI), inter...
For many in the field of HCI, location and space are synonymous; yet, as we move from the mobile era...
This chapter presents a reflection on how lived space, 18place 19 (according to its phenomenologica...
As the world becomes increasingly computationally enabled, so our view of human-computer interaction...
For many in the field of HCI, location and space are synonymous; yet, as we move from the mobile era...
In this article, we argue that the spatial environment of everyday interaction has to be understood ...
In this paper, we propose Blended Interaction as a conceptual framework for the design of interactiv...
Ubiquitous computing has a vision of information and interaction being embedded in the world around ...
We introduce Blended Interaction, a new conceptual framework that helps to explain when users percei...
A number of projects which have been undertaken by the Experience Labs illustrate the potential role...
The book presents different perspectives of analysis and new models of experience, reconfirming the ...
Abstract: Augmenting spaces and artefacts by ubiquitous computing easily leads research into very pr...
The book presents different perspectives of analysis and new models of experience, reconfirming the ...
Embedding technologies into everyday life generates new contexts of mixed-reality. My research focus...
textThe field of interaction design is constantly shifting with the introduction of new technologie...