Digital games are a wide, diverse and fast developing art form, and it is important to analyse games that are pushing the medium forward to see what design lessons can be learned. However, there are no established criteria to determine which games show these more progressive qualities. Grounded theory methodology was used to analyse language used in games reviews by critics of both ‘core gamer’ titles and those titles with more avant-garde properties. This showed there were two kinds of challenge being discussed — emotional and functional which appear to be, at least partially, mutually exclusive. Reviews of ‘core’ and ‘avantgarde’ games had different measures of purchase value, primary emotions, and modalities of language used to discuss t...
Purpose: This study uses a critically acclaimed digital game as an instructional tool to explore the...
Difficulty is the personal experience of a subject facing resistance that prevents them from reachin...
Digital games have evolved into a medium that moves beyond basic toys for distraction and pleasure t...
Defence on 4.12.2020 17:00 – 21:00. Via remote technology (Zoom): https://aalto.zoom.us/j/66400305...
The nascent growth of videogames has led to great leaps in technical understanding in how to create ...
This research project examines how video games can be programmed to generate the sense of the digita...
Computer games can be considered a form of art insomuch as they are critiqued, revered and collected...
The nascent growth of videogames has led to great leaps in technical understanding in how to create ...
Computer games can be considered a form of art insomuch as they are critiqued, revered and collected...
Research on the emotional experience of playing videogames has increased in recent years, yet much o...
Digital games are commonly described as phenomena that combine aesthetic, social and technological e...
In this article, the question of whether or not video games could be considered art is explored, as ...
What a videogame is about is not easy to say. While existing theoretical approaches can help us unde...
Research on the emotional experience of playing videogames has increased in recent years, yet much o...
This thesis aims to point out characteristics of game aesthetics, and accounts for one possible appr...
Purpose: This study uses a critically acclaimed digital game as an instructional tool to explore the...
Difficulty is the personal experience of a subject facing resistance that prevents them from reachin...
Digital games have evolved into a medium that moves beyond basic toys for distraction and pleasure t...
Defence on 4.12.2020 17:00 – 21:00. Via remote technology (Zoom): https://aalto.zoom.us/j/66400305...
The nascent growth of videogames has led to great leaps in technical understanding in how to create ...
This research project examines how video games can be programmed to generate the sense of the digita...
Computer games can be considered a form of art insomuch as they are critiqued, revered and collected...
The nascent growth of videogames has led to great leaps in technical understanding in how to create ...
Computer games can be considered a form of art insomuch as they are critiqued, revered and collected...
Research on the emotional experience of playing videogames has increased in recent years, yet much o...
Digital games are commonly described as phenomena that combine aesthetic, social and technological e...
In this article, the question of whether or not video games could be considered art is explored, as ...
What a videogame is about is not easy to say. While existing theoretical approaches can help us unde...
Research on the emotional experience of playing videogames has increased in recent years, yet much o...
This thesis aims to point out characteristics of game aesthetics, and accounts for one possible appr...
Purpose: This study uses a critically acclaimed digital game as an instructional tool to explore the...
Difficulty is the personal experience of a subject facing resistance that prevents them from reachin...
Digital games have evolved into a medium that moves beyond basic toys for distraction and pleasure t...