The purpose of this study is to analyze the habits of students in the information technology in conducting transactions either in cash or by using e-money. Questionnaire was a method used in this study by distributing selected questionnaires only to students. Analysis of the results showed that the students preferred to use e-money for transactions because it was more effective and more efficient than paying in cash. It could be also because it was influenced by their shopping habits through social media and the globalization era. On the other hand, they needed cash and relatively bigger wallet for cash payments. Consequently, e- money was preferred by students compared to cash payments
The issue of behavioral intention to use electronic transaction is backed up with rapid change in al...
Abstract The development of banking service technology now allows us to do non-cash transacti...
This study aims to analyze the benefits, consumer knowledge, and promotion of the interest in using ...
This research delves into the adoption of e-wallets, specifically Shopee Pay, among Indonesian stude...
Advancements in technology during the 4.0 era promise significant benefits for human civilization. T...
This study aims to determine the factors that influence behavioral intentions to use E-wallet. The f...
Industrial revolution 4.0 brings a digital transformation. Changes that occur in financial transacti...
Recently, the financial technology (fintech) issue has risen in significance impact. Thus, it cannot...
This study aims to determine whether e-Money boosts income in Small Micro Medium Enterprises. This s...
Usage of e-money for online purchases is becoming a trend among Indonesians, especially in Bandung, ...
The ratio of non-cash transactions with cash transactions in Indonesia is still relatively low. Non-...
The background of this thesis research is that the development of the digitalization era is getting ...
A long with the growth of information technology and communication today, payment system using carte...
With the rapid growth of information technology, electronic money has played an important and centra...
Computer based technology continuely grow affecting people way of life. One of them is how people co...
The issue of behavioral intention to use electronic transaction is backed up with rapid change in al...
Abstract The development of banking service technology now allows us to do non-cash transacti...
This study aims to analyze the benefits, consumer knowledge, and promotion of the interest in using ...
This research delves into the adoption of e-wallets, specifically Shopee Pay, among Indonesian stude...
Advancements in technology during the 4.0 era promise significant benefits for human civilization. T...
This study aims to determine the factors that influence behavioral intentions to use E-wallet. The f...
Industrial revolution 4.0 brings a digital transformation. Changes that occur in financial transacti...
Recently, the financial technology (fintech) issue has risen in significance impact. Thus, it cannot...
This study aims to determine whether e-Money boosts income in Small Micro Medium Enterprises. This s...
Usage of e-money for online purchases is becoming a trend among Indonesians, especially in Bandung, ...
The ratio of non-cash transactions with cash transactions in Indonesia is still relatively low. Non-...
The background of this thesis research is that the development of the digitalization era is getting ...
A long with the growth of information technology and communication today, payment system using carte...
With the rapid growth of information technology, electronic money has played an important and centra...
Computer based technology continuely grow affecting people way of life. One of them is how people co...
The issue of behavioral intention to use electronic transaction is backed up with rapid change in al...
Abstract The development of banking service technology now allows us to do non-cash transacti...
This study aims to analyze the benefits, consumer knowledge, and promotion of the interest in using ...