We present a new, procedural approach for modelling and animating the garments worn by virtual characters. Our method takes into account the properties of fabric to generate the geometry of local folds that are so crucial for visual realism. Modelling is performed by approximating an initial free-form surface roughly representing a garment by a piecewise developable mesh called the buckling mesh. The latter models the specific buckling features of fabric: more precisely, it automatically folds according to pre-computed patterns, depending on the 3D positions of a few control points. The approximation enhances the realism of the garment surface since the wrinkles that make it piecewise developable also give it the appearance of fabric. Moreo...
In this paper, a 3D graphics environment for virtual garment design and simulation is presented. The...
This paper describes a method to simulate realistic wrinkles on clothes without fine mesh and large ...
International audienceWe present a method for simply and interactively creating basic garments for d...
International audienceModeling dressed characters is known as a very tedious process. It usually req...
We present a new, procedural approach for modelling and animating the garments worn by virtual chara...
Virtual telepresence is the future of online communication. Clothing is an essential part of a perso...
One of the most tedious tasks in the virtual clothing process is the garment creation phase with its...
Abstract—One of the most tedious tasks in the virtual clothing process is the garment creation phase...
National audienceThe range of approaches used for clothing virtual characters is large: for incident...
In this paper, we describe a method for cloth animation in real-time. The algorithm works in a hybri...
Clothing is a fundamental part of a character's persona, a key storytelling tool used to convey...
This paper presents an efficient and realistic approach to seam the 2D panels together into a 3D gar...
Figure 1: DRAPE is a learned model of clothing that allows 3D human bodies of any shape to be dresse...
Figure 1: Our method enables the fast animation of detailed garments for human characters. We demons...
International audienceGarment creation continues to be the most tedious part of the virtual clothing...
In this paper, a 3D graphics environment for virtual garment design and simulation is presented. The...
This paper describes a method to simulate realistic wrinkles on clothes without fine mesh and large ...
International audienceWe present a method for simply and interactively creating basic garments for d...
International audienceModeling dressed characters is known as a very tedious process. It usually req...
We present a new, procedural approach for modelling and animating the garments worn by virtual chara...
Virtual telepresence is the future of online communication. Clothing is an essential part of a perso...
One of the most tedious tasks in the virtual clothing process is the garment creation phase with its...
Abstract—One of the most tedious tasks in the virtual clothing process is the garment creation phase...
National audienceThe range of approaches used for clothing virtual characters is large: for incident...
In this paper, we describe a method for cloth animation in real-time. The algorithm works in a hybri...
Clothing is a fundamental part of a character's persona, a key storytelling tool used to convey...
This paper presents an efficient and realistic approach to seam the 2D panels together into a 3D gar...
Figure 1: DRAPE is a learned model of clothing that allows 3D human bodies of any shape to be dresse...
Figure 1: Our method enables the fast animation of detailed garments for human characters. We demons...
International audienceGarment creation continues to be the most tedious part of the virtual clothing...
In this paper, a 3D graphics environment for virtual garment design and simulation is presented. The...
This paper describes a method to simulate realistic wrinkles on clothes without fine mesh and large ...
International audienceWe present a method for simply and interactively creating basic garments for d...