International audienceThe current methods used to test and study peer-to-peer systems (namely modeling, simulation, or execution on real testbeds) often show limits regarding scalability, realism and accuracy. This paper describes and evaluates P2PLab, our framework to study peer-to-peer systems by combining emulation (use of the real studied application within a configured synthetic environment) and virtualization. P2PLab is scalable (it uses a distributed network model) and has good virtualization characteristics (many virtual nodes can be executed on the same physical node by using process-level virtualization). Experiments with the BitTorrent file-sharing system complete this paper and demonstrate the usefulness of this platform
Simulation has been the most widely used approach for performance evaluation of peer-to-peer applica...
There are a number of P2P overlay simulators developed by various research groups for use by the P2P...
Implementation of a P2P (Peer-to-Peer) overlay network directly on the realistic network environment...
The current methods used to test and study peer-to-peer systems (namely modeling, simulation, or exe...
The current methods used to test and study peer-to-peer systems (namely modeling, simulation, or exe...
This work was done within the field of experimentation on distributed systems, more specifically tes...
In this technical report, we present our findings on network simulators, which can be used to help t...
As scientists, our research must be tested and evaluated in order for it to be shown to be valid. Pa...
Title from PDF of title page (University of Missouri--Columbia, viewed on August 12, 2010).The entir...
Simulation and emulation have been used by researchers to develop new network protocols and to test,...
Peer-to-Peer (P2P) streaming applications are an emerging trend in content distribution. A reliable ...
In this paper, we describe an application-level emulator for P2P systems with a special focus on hig...
In this paper we present what are, in our experience, the best practices in Peer-To-Peer(P2P) applic...
In this paper, we describe an application-level emulator for P2P systems with a special focus on hig...
This chapter presents the NCTUns simulation/emulation tool for researchers to evaluate the performan...
Simulation has been the most widely used approach for performance evaluation of peer-to-peer applica...
There are a number of P2P overlay simulators developed by various research groups for use by the P2P...
Implementation of a P2P (Peer-to-Peer) overlay network directly on the realistic network environment...
The current methods used to test and study peer-to-peer systems (namely modeling, simulation, or exe...
The current methods used to test and study peer-to-peer systems (namely modeling, simulation, or exe...
This work was done within the field of experimentation on distributed systems, more specifically tes...
In this technical report, we present our findings on network simulators, which can be used to help t...
As scientists, our research must be tested and evaluated in order for it to be shown to be valid. Pa...
Title from PDF of title page (University of Missouri--Columbia, viewed on August 12, 2010).The entir...
Simulation and emulation have been used by researchers to develop new network protocols and to test,...
Peer-to-Peer (P2P) streaming applications are an emerging trend in content distribution. A reliable ...
In this paper, we describe an application-level emulator for P2P systems with a special focus on hig...
In this paper we present what are, in our experience, the best practices in Peer-To-Peer(P2P) applic...
In this paper, we describe an application-level emulator for P2P systems with a special focus on hig...
This chapter presents the NCTUns simulation/emulation tool for researchers to evaluate the performan...
Simulation has been the most widely used approach for performance evaluation of peer-to-peer applica...
There are a number of P2P overlay simulators developed by various research groups for use by the P2P...
Implementation of a P2P (Peer-to-Peer) overlay network directly on the realistic network environment...