Collaborative location collecting systems (CLCS) is a particular case of collaborative systems where a community of users collaboratively collects data associated with a geo-referenced location. Gamification is a strategy to convene participants to CLCS. However, it cannot be generalized because of the different users’ profiles, and so it must be tailored to the users and playing contexts. A strategy for adapting gamification in CLCS is to build game challenges tailored to the player’s spatio-temporal behavior. This type of adaptation requires having a user traveling behavior profile. Particularly, this work is focused on the first steps to detect users’ behavioral profiles related to spatial-temporal activities in the context of CLCS. Spec...
Recent research has shown that surprisingly rich models of human behavior can be learned from GPS (p...
Recent technological developments have created a new context of ubiquitous computing and interconnec...
The existing efforts on studying human mobility and activity using location-based crowdsourced data ...
Collaborative location collecting systems (CLCS) is a particular case of collaborative systems where...
Gamification is a widely used resource to engage and retain users. It is about the use of game eleme...
Collaborative location collecting systems (CLCS) are collaborative systems where users collects loca...
Collaborative location collecting systems (CLCS) is a particular case of collaborative systems where...
Accessibility of positioning technologies such as GPS offer the opportunity to store one’s travel ex...
Trajectories have been providing us with a wealth of derived information such as traffic conditions ...
People leave traces of movements that might affect the behavior of others both online in cyberspace ...
The potential of geospatial big data has been drawing attention for a few years. Despite the larger ...
Understanding the complex, and often unequal, spatiality of tourist demand in urban contexts requir...
Location Based Social Networks (LBSN) have become an interesting source for mining user behavior. Th...
Report de RecercaLocation Based Social Networks (LBSN) like Twitter or Instagram are a good source f...
The recent availability of affordable and lightweight tracking sensors allows researchers to collect...
Recent research has shown that surprisingly rich models of human behavior can be learned from GPS (p...
Recent technological developments have created a new context of ubiquitous computing and interconnec...
The existing efforts on studying human mobility and activity using location-based crowdsourced data ...
Collaborative location collecting systems (CLCS) is a particular case of collaborative systems where...
Gamification is a widely used resource to engage and retain users. It is about the use of game eleme...
Collaborative location collecting systems (CLCS) are collaborative systems where users collects loca...
Collaborative location collecting systems (CLCS) is a particular case of collaborative systems where...
Accessibility of positioning technologies such as GPS offer the opportunity to store one’s travel ex...
Trajectories have been providing us with a wealth of derived information such as traffic conditions ...
People leave traces of movements that might affect the behavior of others both online in cyberspace ...
The potential of geospatial big data has been drawing attention for a few years. Despite the larger ...
Understanding the complex, and often unequal, spatiality of tourist demand in urban contexts requir...
Location Based Social Networks (LBSN) have become an interesting source for mining user behavior. Th...
Report de RecercaLocation Based Social Networks (LBSN) like Twitter or Instagram are a good source f...
The recent availability of affordable and lightweight tracking sensors allows researchers to collect...
Recent research has shown that surprisingly rich models of human behavior can be learned from GPS (p...
Recent technological developments have created a new context of ubiquitous computing and interconnec...
The existing efforts on studying human mobility and activity using location-based crowdsourced data ...