Animals are more and more used in specials effects for the movie industry or in 3D feature films. 3D models of quadrupeds in particular are used very often due to the variety and aestetical appeal of quadrupedal motion. This thesis aims at using video, and more specifically wild life documentaries, for the creation of virtual quadrupeds models exhibiting realistic motion. We first develop methods to construct 3D animation skeletons of quadrupeds from images.We show how to reconstruct skeletons of quadrupeds from several images. Then we build a morphable model of quadruped skeleton that can be easily fitted onto an image or a 3D surface of the animal to animate. Secondly, we propose new methods to animate quadrupeds from video sequences. We ...
Different techniques have been developed for capturing and retrieval, action recognition and video b...
Abstract: Different techniques have been developed for capturing and retrieval, action recognition a...
A procedural-animation-based approach which rapidly synthesize the adaptive locomotion for quadruped...
Animals are more and more used in specials effects for the movie industry or in 3D feature films. 3D...
International audienceFilms like Shrek, Madagascar, The Chronicles of Narnia and Charlotte's web all...
International audienceFilms like Shrek, Madagascar, The Chronicles of Narnia and Charlotte's web all...
International audienceSkeletons are at the core of 3D character animation. The goal of this work is ...
International audienceWe present a method for animating 3D models of animals from existing live vide...
With the rapid expansion of the range of digital characters involved in film and game production, cr...
We present a system to recover the 3D shape and motion of a wide variety of quadrupeds from video. T...
Multi-legged characters like quadrupeds, arachnids, reptiles, etc. are an essential part of any simu...
Les animaux, et en particulier les quadrupèdes, sont très présents dans les films d'animation 3D et ...
International audienceWe present a method for animating 3D models of animals from existing live vide...
Quadrupedal animals commonly appear in films and video games, and their locomotion is of interests t...
Creating animation for quadrupedal characters via key-framing is time consuming; furthermore, motion...
Different techniques have been developed for capturing and retrieval, action recognition and video b...
Abstract: Different techniques have been developed for capturing and retrieval, action recognition a...
A procedural-animation-based approach which rapidly synthesize the adaptive locomotion for quadruped...
Animals are more and more used in specials effects for the movie industry or in 3D feature films. 3D...
International audienceFilms like Shrek, Madagascar, The Chronicles of Narnia and Charlotte's web all...
International audienceFilms like Shrek, Madagascar, The Chronicles of Narnia and Charlotte's web all...
International audienceSkeletons are at the core of 3D character animation. The goal of this work is ...
International audienceWe present a method for animating 3D models of animals from existing live vide...
With the rapid expansion of the range of digital characters involved in film and game production, cr...
We present a system to recover the 3D shape and motion of a wide variety of quadrupeds from video. T...
Multi-legged characters like quadrupeds, arachnids, reptiles, etc. are an essential part of any simu...
Les animaux, et en particulier les quadrupèdes, sont très présents dans les films d'animation 3D et ...
International audienceWe present a method for animating 3D models of animals from existing live vide...
Quadrupedal animals commonly appear in films and video games, and their locomotion is of interests t...
Creating animation for quadrupedal characters via key-framing is time consuming; furthermore, motion...
Different techniques have been developed for capturing and retrieval, action recognition and video b...
Abstract: Different techniques have been developed for capturing and retrieval, action recognition a...
A procedural-animation-based approach which rapidly synthesize the adaptive locomotion for quadruped...