International audienceNatural mountains and valleys are gradually eroded by rainfall and river flows. Physically-based modeling of this complex phenomenon is a major concern in producing realistic synthesized terrains. However, despite some recent improvements, existing algorithms are still computationally expensive, leading to a time-consuming process fairly impractical for terrain designers and 3D artists. In this paper, we present a new method to model the hydraulic erosion phenomenon which runs at interactive rates on today's computers. The method is based on the velocity field of the running water, which is created with an efficient shallow-water fluid model. The velocity field is used to calculate the erosion and deposition process, a...
International audienceAt large scale, landscapes result from the combination of two major processes:...
15 Pags.- 12 Figs.- 3 Tabls. © 2023 by the authors. Licensee MDPI, Basel, Switzerland. This arti...
The major process affecting the configuration and evolution of terrain is erosion by flowing water. ...
Figure 1. Illustration of our erosion simulation on a ”PG”-shaped mountain. (a) The initial terrain....
International audienceNatural mountains and valleys are gradually eroded by rainfall and river flows...
We present a new real-time hydraulic erosion simulation for Computer Graphics. In our system water r...
Visual simulation of natural eroded terrains using computer graphics has always been a fascinating r...
New algorithm for hydraulic terrain erosion is introduced. The main goal of the paper is to provide ...
Realistically eroded terrain is a base of almost every outdoor visualization for simulators or compu...
We have developed an algorithm for hard and soft water-based terrain erosion. Additionally, we have ...
Erosion is the action of various natural processes, such as water flow, wind and gravity, that displ...
Extended version of ICCVG 2010 articleInternational audienceThis paper presents a method to simulate...
This paper presents a generalized solution to modelling hydraulic erosion using ideas from fluid mec...
International audienceThis paper presents a method to simulate hydraulic erosion and sedimentation o...
The complexity and dynamism of virtual reality is continuously improving. This work examines the imp...
International audienceAt large scale, landscapes result from the combination of two major processes:...
15 Pags.- 12 Figs.- 3 Tabls. © 2023 by the authors. Licensee MDPI, Basel, Switzerland. This arti...
The major process affecting the configuration and evolution of terrain is erosion by flowing water. ...
Figure 1. Illustration of our erosion simulation on a ”PG”-shaped mountain. (a) The initial terrain....
International audienceNatural mountains and valleys are gradually eroded by rainfall and river flows...
We present a new real-time hydraulic erosion simulation for Computer Graphics. In our system water r...
Visual simulation of natural eroded terrains using computer graphics has always been a fascinating r...
New algorithm for hydraulic terrain erosion is introduced. The main goal of the paper is to provide ...
Realistically eroded terrain is a base of almost every outdoor visualization for simulators or compu...
We have developed an algorithm for hard and soft water-based terrain erosion. Additionally, we have ...
Erosion is the action of various natural processes, such as water flow, wind and gravity, that displ...
Extended version of ICCVG 2010 articleInternational audienceThis paper presents a method to simulate...
This paper presents a generalized solution to modelling hydraulic erosion using ideas from fluid mec...
International audienceThis paper presents a method to simulate hydraulic erosion and sedimentation o...
The complexity and dynamism of virtual reality is continuously improving. This work examines the imp...
International audienceAt large scale, landscapes result from the combination of two major processes:...
15 Pags.- 12 Figs.- 3 Tabls. © 2023 by the authors. Licensee MDPI, Basel, Switzerland. This arti...
The major process affecting the configuration and evolution of terrain is erosion by flowing water. ...