International audienceThis paper proposes a new method to generate audio in the context of interactive animations driven by a physics engine. Our approach aims at bridging the gap between direct playback of audio recordings and physically-based synthesis by retargetting audio grains extracted from the recordings according to the output of a physics engine. In an off-line analysis task, we automatically segment audio recordings into atomic grains. The segmentation depends on the type of contact event and we distinguished between impulsive events, e.g. impacts or breaking sounds, and continuous events, e.g. rolling or sliding sounds. We segment recordings of continuous events into sinusoidal and transient components, which we encode separatel...
The environment we live in contains diverse types of impact sounds such as hitting, collision, bumpi...
In this paper, we present a novel algorithm for generating audiovisual skims from computable scenes....
This paper describes a technique for approximating sounds that are generated by the motions of solid...
This paper proposes a new method to generate audio in the context of interactive animations driven b...
International audienceThis paper proposes a new method to generate audio in the context of interacti...
The use of high quality sound effects is growing rapidly in multimedia, interactive and virtual real...
The main objective of this thesis is to provide tools for an expressive and real-time synthesis of s...
In this thesis, we explore the problem of synthesizing realistic soundtracks for physicsbased comput...
The real world is full of sounds: a babbling brook winding through a tranquil forest, an agitated sh...
Procedurally-generated audio is an important method for the automatic synthesis of realistic sounds ...
Using physical simulation to control movement and interactions between objects in a 3D environment, ...
This paper presents a new approach to sound composition for soundtrack composers and sound designers...
International audienceWe propose a method leveraging the naturally time-related expressivity of our ...
We present a general methodology to produce synchronized soundtracks for animations. A sound world i...
Develops concepts, methods and a prototype for an audio framework that describes sounds on a highly ...
The environment we live in contains diverse types of impact sounds such as hitting, collision, bumpi...
In this paper, we present a novel algorithm for generating audiovisual skims from computable scenes....
This paper describes a technique for approximating sounds that are generated by the motions of solid...
This paper proposes a new method to generate audio in the context of interactive animations driven b...
International audienceThis paper proposes a new method to generate audio in the context of interacti...
The use of high quality sound effects is growing rapidly in multimedia, interactive and virtual real...
The main objective of this thesis is to provide tools for an expressive and real-time synthesis of s...
In this thesis, we explore the problem of synthesizing realistic soundtracks for physicsbased comput...
The real world is full of sounds: a babbling brook winding through a tranquil forest, an agitated sh...
Procedurally-generated audio is an important method for the automatic synthesis of realistic sounds ...
Using physical simulation to control movement and interactions between objects in a 3D environment, ...
This paper presents a new approach to sound composition for soundtrack composers and sound designers...
International audienceWe propose a method leveraging the naturally time-related expressivity of our ...
We present a general methodology to produce synchronized soundtracks for animations. A sound world i...
Develops concepts, methods and a prototype for an audio framework that describes sounds on a highly ...
The environment we live in contains diverse types of impact sounds such as hitting, collision, bumpi...
In this paper, we present a novel algorithm for generating audiovisual skims from computable scenes....
This paper describes a technique for approximating sounds that are generated by the motions of solid...