International audienceThe control of visually guided movement has been showed to be optimised when motor programming quickly integrated the visual information to update on-going motor commands. The purpose of this study was to verify this proposition for movement executed in virtual visual environment (VE), by exploring the effect of immersion on the on-line visuomotor control of goal-directed arm movement. Six subjects participated in the experiment, in which hand reaching toward a stationary or a moving virtual visual target (double step paradigm) was executed in standing posture. The analysis of the hand kinematics and postural adjustment showed an accurate control of movement and balance in both reaching conditions. This indicates that ...
Recent innovations in the field of virtual reality, such as the Oculus Rift head mounted display, pr...
Virtual reality (VR) technology is being used with increasing frequency as a training medium for mot...
AbstractPrevious research has shown that for goal-directed movements, online visual feedback is not ...
International audienceThe control of visually guided movement has been showed to be optimised when m...
Purpose: Being able to see one's hand while reaching for an object is known to improve accuracy and ...
This work explores how the availability of visual and haptic feedback affects the kinematics of reac...
Virtual environments are increasingly being used for upper limb rehabilitation in post-stroke patien...
Standing is a complex process that involves integrating sensory information provided by the visual, ...
Two experiments investigated the stabilizing influence of vision on human upright posture in real an...
Three experiments investigated the effect of implementing low-level aspects of motor control for a c...
International audienceIn this study the influence of visual scene on both arm end point accuracy and...
The term Eye-hand co-ordination refers to hand movements controlled with visual feedback and reinfor...
Abstract Background Skilled performance of reach actions includes both anticipatory planning and com...
People tend to make straight and smooth hand movements when reaching for an object. These trajectory...
People tend to make straight and smooth hand movements when reaching for an object. These trajectory...
Recent innovations in the field of virtual reality, such as the Oculus Rift head mounted display, pr...
Virtual reality (VR) technology is being used with increasing frequency as a training medium for mot...
AbstractPrevious research has shown that for goal-directed movements, online visual feedback is not ...
International audienceThe control of visually guided movement has been showed to be optimised when m...
Purpose: Being able to see one's hand while reaching for an object is known to improve accuracy and ...
This work explores how the availability of visual and haptic feedback affects the kinematics of reac...
Virtual environments are increasingly being used for upper limb rehabilitation in post-stroke patien...
Standing is a complex process that involves integrating sensory information provided by the visual, ...
Two experiments investigated the stabilizing influence of vision on human upright posture in real an...
Three experiments investigated the effect of implementing low-level aspects of motor control for a c...
International audienceIn this study the influence of visual scene on both arm end point accuracy and...
The term Eye-hand co-ordination refers to hand movements controlled with visual feedback and reinfor...
Abstract Background Skilled performance of reach actions includes both anticipatory planning and com...
People tend to make straight and smooth hand movements when reaching for an object. These trajectory...
People tend to make straight and smooth hand movements when reaching for an object. These trajectory...
Recent innovations in the field of virtual reality, such as the Oculus Rift head mounted display, pr...
Virtual reality (VR) technology is being used with increasing frequency as a training medium for mot...
AbstractPrevious research has shown that for goal-directed movements, online visual feedback is not ...