International audienceWe present a method for simply and interactively creating basic garments for dressing virtual characters in applications like video games. The user draws an outline of the front or back of the garment, and the system makes reasonable geometric inferences about the overall shape of the garment (ignoring constraints arising from physics and from the material of the garment). Thus both the garment's shape and the way the character is wearing it are determined at once. We use the distance from the 2D garment silhouette to the character model to infer the variations of the distance between the remainder of the garment and the character in 3D. The garment surface is generated from the silhouette and border lines and this var...
The simulation of clothing on virtual characters is a major topic in the area of computer graphics. ...
This thesis was submitted for the degree of Doctor of Philosophy and awarded by Brunel University.Re...
International audienceGarment creation continues to be the most tedious part of the virtual clothing...
Special issue on sketch based modelingInternational audienceWe present a new method for interactivel...
National audienceThe range of approaches used for clothing virtual characters is large: for incident...
This interactive system for garment creation determines a garment’s shape and how the character wear...
International audienceModeling dressed characters is known as a very tedious process. It usually req...
International audienceFashion design often starts with hand-drawn, expressive sketches that communic...
Modeling of three-dimensional garments is essential for creating realistic virtual environments and ...
Abstract—One of the most tedious tasks in the virtual clothing process is the garment creation phase...
One of the most tedious tasks in the virtual clothing process is the garment creation phase with its...
We present a new, procedural approach for modelling and animating the garments worn by virtual chara...
In this paper we present an automated system for visualizing dressed virtual bodies using CAD cloth ...
In this paper we present a method for dressing virtual humans using CAD cloth data. Our method is ba...
International audienceThis chapter presents a different use of sketch-based modeling, namely the mod...
The simulation of clothing on virtual characters is a major topic in the area of computer graphics. ...
This thesis was submitted for the degree of Doctor of Philosophy and awarded by Brunel University.Re...
International audienceGarment creation continues to be the most tedious part of the virtual clothing...
Special issue on sketch based modelingInternational audienceWe present a new method for interactivel...
National audienceThe range of approaches used for clothing virtual characters is large: for incident...
This interactive system for garment creation determines a garment’s shape and how the character wear...
International audienceModeling dressed characters is known as a very tedious process. It usually req...
International audienceFashion design often starts with hand-drawn, expressive sketches that communic...
Modeling of three-dimensional garments is essential for creating realistic virtual environments and ...
Abstract—One of the most tedious tasks in the virtual clothing process is the garment creation phase...
One of the most tedious tasks in the virtual clothing process is the garment creation phase with its...
We present a new, procedural approach for modelling and animating the garments worn by virtual chara...
In this paper we present an automated system for visualizing dressed virtual bodies using CAD cloth ...
In this paper we present a method for dressing virtual humans using CAD cloth data. Our method is ba...
International audienceThis chapter presents a different use of sketch-based modeling, namely the mod...
The simulation of clothing on virtual characters is a major topic in the area of computer graphics. ...
This thesis was submitted for the degree of Doctor of Philosophy and awarded by Brunel University.Re...
International audienceGarment creation continues to be the most tedious part of the virtual clothing...