Session "Physically Based Simulation"International audienceThis paper presents a modeling process in order to produce a realistic simulation of crowds in the ancient Greek agora of Argos. This place was a social theater in which two kinds of collective phenomena took place: interpersonal interactions (small group discussion and negotiation, etc.) and global collective phenomena, such as flowing and jamming. In this paper, we focus on the second type of collective human phenomena, called non-deliberative emergent crowd phenomena. This is a typical case of collective emergent self-organization. When a great number of individuals move within a confined environment and under a common fate, collective structures appear spontaneously: jamming wit...
Emergent phenomena occur due to the pattern of non-linear and distributed local interactions between...
Emergent phenomena occur due to the pattern of non-linear and distributed local interactions between...
Abstract. In this paper we discuss the use of crowd simulation in video-games to augment their reali...
Session "Physically Based Simulation"International audienceThis paper presents a modeling process in...
International audienceThis paper has been written as a position paper on the concepts of emergence, ...
International audienceThis paper is a position paper on the concepts of emergence and individual / c...
This paper is a position paper on the concepts of emergence and individual / collective paradox, fro...
One of the key components of the suspension of disbelief in real-time 3D simulations is the apparent...
Simulating a human society is a very complex interdisciplinary problem. In this paper, we try to sho...
Due, perhaps, to the historical division of crowd dynamics research into psychological and engineeri...
Abstract. Using a cellular automata approach we create models of peo-ple movement within buildings. ...
In this chapter we begin the discussion about crowd dynamics from an informal phenomenological point...
With self-driven particle models, like the social force model, most of the physics of moving crowds ...
Crowdsourcing, a real-life instance of human collective intelligence, is a phenomenon that changes t...
International audienceThe real-time simulation of human crowds has many applications. Simulating how...
Emergent phenomena occur due to the pattern of non-linear and distributed local interactions between...
Emergent phenomena occur due to the pattern of non-linear and distributed local interactions between...
Abstract. In this paper we discuss the use of crowd simulation in video-games to augment their reali...
Session "Physically Based Simulation"International audienceThis paper presents a modeling process in...
International audienceThis paper has been written as a position paper on the concepts of emergence, ...
International audienceThis paper is a position paper on the concepts of emergence and individual / c...
This paper is a position paper on the concepts of emergence and individual / collective paradox, fro...
One of the key components of the suspension of disbelief in real-time 3D simulations is the apparent...
Simulating a human society is a very complex interdisciplinary problem. In this paper, we try to sho...
Due, perhaps, to the historical division of crowd dynamics research into psychological and engineeri...
Abstract. Using a cellular automata approach we create models of peo-ple movement within buildings. ...
In this chapter we begin the discussion about crowd dynamics from an informal phenomenological point...
With self-driven particle models, like the social force model, most of the physics of moving crowds ...
Crowdsourcing, a real-life instance of human collective intelligence, is a phenomenon that changes t...
International audienceThe real-time simulation of human crowds has many applications. Simulating how...
Emergent phenomena occur due to the pattern of non-linear and distributed local interactions between...
Emergent phenomena occur due to the pattern of non-linear and distributed local interactions between...
Abstract. In this paper we discuss the use of crowd simulation in video-games to augment their reali...