International audienceThis paper addresses the problem of 3D reconstruction from a set of viewpoints on a short baseline. Its main contribution is the development of a robust algorithm which can extract 3D informations from a set of images taken with a very small baseline, even in the presence of significant occlusion. To achieve this goal, we use a multi-pass process that works layer by layer. In each pass we begin with a "space carving" step which is made robust through some morphological operations. Then we introduce an original technique to solve the ambiguity inherent to "space carving" in the case of short baseline. Once we have a voxel representation of the objects, we propose a method based on differential geometry to build a smooth...
International audienceReconstructing a 3D shape from sample points is a central problem faced in med...
A method for reconstruction of 3D polygonal models from multiple views is presented. The method uses...
In this paper we present a voxel-based 3-D reconstruction technique that computes a set of non-trans...
International audienceThis paper addresses the problem of 3D reconstruction from a set of viewpoints...
A growing number of mixed reality applications have to build 3D models of arbitrary shapes. However,...
We propose what we believe is a new approach to 3D reconstruction through the design of a 3D voxel v...
We present a multi-resolution space carving algorithm that reconstructs a 3D model of a visual scene...
This work address all of the stages required to take a sequence of images of an object and recover a...
In this paper we consider the problem of computing the 3D shape of an unknown, arbitrarily-shaped sc...
We present a method for the reconstruction of a 3D real object from a sequence of high-definition im...
International audienceThis paper presents a 3D modeling system designed for Multi-view Video plus De...
In this paper we consider the problem of computing the 3D shape of an unknown, arbitrarily-shaped sc...
We present a novel interactive framework for improving 3D reconstruction starting from incomplete or...
We introduce a new surface representation method, called patchwork, to extend three-dimensional surf...
"Best Scientific Paper Award" atorgat per 3D Stereo MediaThis paper presents a methodology for obtai...
International audienceReconstructing a 3D shape from sample points is a central problem faced in med...
A method for reconstruction of 3D polygonal models from multiple views is presented. The method uses...
In this paper we present a voxel-based 3-D reconstruction technique that computes a set of non-trans...
International audienceThis paper addresses the problem of 3D reconstruction from a set of viewpoints...
A growing number of mixed reality applications have to build 3D models of arbitrary shapes. However,...
We propose what we believe is a new approach to 3D reconstruction through the design of a 3D voxel v...
We present a multi-resolution space carving algorithm that reconstructs a 3D model of a visual scene...
This work address all of the stages required to take a sequence of images of an object and recover a...
In this paper we consider the problem of computing the 3D shape of an unknown, arbitrarily-shaped sc...
We present a method for the reconstruction of a 3D real object from a sequence of high-definition im...
International audienceThis paper presents a 3D modeling system designed for Multi-view Video plus De...
In this paper we consider the problem of computing the 3D shape of an unknown, arbitrarily-shaped sc...
We present a novel interactive framework for improving 3D reconstruction starting from incomplete or...
We introduce a new surface representation method, called patchwork, to extend three-dimensional surf...
"Best Scientific Paper Award" atorgat per 3D Stereo MediaThis paper presents a methodology for obtai...
International audienceReconstructing a 3D shape from sample points is a central problem faced in med...
A method for reconstruction of 3D polygonal models from multiple views is presented. The method uses...
In this paper we present a voxel-based 3-D reconstruction technique that computes a set of non-trans...