International audienceThis paper deals with the packing of square tiles of the same size into one texture. Texture size is constrained by the graphics hardware. In particular, width and height resolutions must be powers of two. To cover the whole texture and avoid space loss, common schemes pack a number of tiles that is a power of two. We show that numbers of tiles like 5, 13, 17, 25, 34 and others can also be reached without wasting memory. To achieve this, our scheme takes advantage of texture rotation and the wrapping capability of texture-addressing, which gives a toroidal topology to the texture space
High quality realistic rendering is one of the major goals in computer graphics. To achieve this goa...
In the classical model of tile self-assembly, unit square tiles translate in the plane and attach ed...
International audienceTexture mapping with atlases suffer from several drawbacks: Wasted memory, sea...
International audienceThis paper deals with the packing of square tiles of the same size into one te...
Texture mapping has been a fundamental feature for commodity graphics hardware. However, a key chall...
Wang Tiles are constructed from four texture samples, arranged so they can always match a choice of ...
Over the last years, several techniques have been demonstrated that rely on tile-based methods. A lo...
This paper discusses the use of Wang Tiles for image and texture generation as originally presented ...
This work presents novel methods to address two problems. One is synthesizing digital mosaic art ove...
In the classical model of tile self-assembly, unit square tiles translate in the plane and attach ed...
The tile packing problem is a challenging combinatorial puzzle based on tiles with colored edges or ...
In this paper we explore the power of tile self-assembly models that extend the well-studied abstrac...
The tile packing problem is a challenging combinatorial puzzle based on tiles with colored edges or ...
Wang tiles, also known as Wang dominoes, are a jigsaw puzzle system with matching edges. Due to thei...
We present a simple and practical technique for seamlessly texturing quadrilateral meshes. Using our...
High quality realistic rendering is one of the major goals in computer graphics. To achieve this goa...
In the classical model of tile self-assembly, unit square tiles translate in the plane and attach ed...
International audienceTexture mapping with atlases suffer from several drawbacks: Wasted memory, sea...
International audienceThis paper deals with the packing of square tiles of the same size into one te...
Texture mapping has been a fundamental feature for commodity graphics hardware. However, a key chall...
Wang Tiles are constructed from four texture samples, arranged so they can always match a choice of ...
Over the last years, several techniques have been demonstrated that rely on tile-based methods. A lo...
This paper discusses the use of Wang Tiles for image and texture generation as originally presented ...
This work presents novel methods to address two problems. One is synthesizing digital mosaic art ove...
In the classical model of tile self-assembly, unit square tiles translate in the plane and attach ed...
The tile packing problem is a challenging combinatorial puzzle based on tiles with colored edges or ...
In this paper we explore the power of tile self-assembly models that extend the well-studied abstrac...
The tile packing problem is a challenging combinatorial puzzle based on tiles with colored edges or ...
Wang tiles, also known as Wang dominoes, are a jigsaw puzzle system with matching edges. Due to thei...
We present a simple and practical technique for seamlessly texturing quadrilateral meshes. Using our...
High quality realistic rendering is one of the major goals in computer graphics. To achieve this goa...
In the classical model of tile self-assembly, unit square tiles translate in the plane and attach ed...
International audienceTexture mapping with atlases suffer from several drawbacks: Wasted memory, sea...