International audienceThis paper is about scene modeling and image synthesis from existing views. From some known views of a 3D scene, called reference views, we synthesize other views of the same scene, under another point of view. The outline of the whole process is simple: we first match the reference views, then we reconstruct the matched points in projective or Euclidean space. We build the new view by projecting these points onto the plane of a virtual camera. We don't need to calibrate the cameras, as we don't need a real 3D model of the scene to synthesize the new view (a projective model is enough; transfer can be achieved by using the trilinear tensor or plain projective re-projection). This method is equivalent to a fast and real...
International audienceThis paper presents a way to explore a 3D scene defined by 2D views : given so...
Image-Based Rendering is a technology that can be used to develop systems for navigation in real-ima...
The problem we solve in this paper is the following. Suppose we are given N views of a static scene ...
International audienceThis paper is about scene modeling and image synthesis from existing views. Fr...
Computer Graphics allows us today to visualize in real-time innumerable and amazing scenarios with n...
We present a new method for rendering novel images of flexible 3D objects from a small number of e...
This dissertation deals with the image-based approach to synthesize a virtual scene using sparse ima...
International audienceWe describe here a method to build fast and realistic synthetic images, which ...
Realism has always been a major goal in visual content creation - from oil painting to motion pictur...
International audienceThis paper presents two methods for synthesizing arbitrary views of a scene fr...
Imagine taking a few pictures of a scene with a camera at several different poses, can we generate a...
This thesis addresses the problem of synthesizing images of real scenes under three-dimensional tran...
This thesis addresses the problem of synthesizing images of real scenes under threedimensional trans...
We present a new method for rendering novel images of flexible 3D objects from a small number of exa...
Realistic Virtual View Synthesis is a new field of research that has received increasing attention i...
International audienceThis paper presents a way to explore a 3D scene defined by 2D views : given so...
Image-Based Rendering is a technology that can be used to develop systems for navigation in real-ima...
The problem we solve in this paper is the following. Suppose we are given N views of a static scene ...
International audienceThis paper is about scene modeling and image synthesis from existing views. Fr...
Computer Graphics allows us today to visualize in real-time innumerable and amazing scenarios with n...
We present a new method for rendering novel images of flexible 3D objects from a small number of e...
This dissertation deals with the image-based approach to synthesize a virtual scene using sparse ima...
International audienceWe describe here a method to build fast and realistic synthetic images, which ...
Realism has always been a major goal in visual content creation - from oil painting to motion pictur...
International audienceThis paper presents two methods for synthesizing arbitrary views of a scene fr...
Imagine taking a few pictures of a scene with a camera at several different poses, can we generate a...
This thesis addresses the problem of synthesizing images of real scenes under three-dimensional tran...
This thesis addresses the problem of synthesizing images of real scenes under threedimensional trans...
We present a new method for rendering novel images of flexible 3D objects from a small number of exa...
Realistic Virtual View Synthesis is a new field of research that has received increasing attention i...
International audienceThis paper presents a way to explore a 3D scene defined by 2D views : given so...
Image-Based Rendering is a technology that can be used to develop systems for navigation in real-ima...
The problem we solve in this paper is the following. Suppose we are given N views of a static scene ...