Although surrealism was short lived, the impact on popular culture is ongoing. Analyzing this impact is quite interesting because it set a standard for American animation and film. In this thesis, Freud’s theories of psychoanalysis and the uncanny are investigated through the lens of the camera in American cinema and animation. This thesis looks at cartoons and films that were made after Breton’s surrealist manifestos were published. This thesis aims to show the viewer the lasting impact that Breton had on American popular culture. This thesis is divided into three chapters with an introduction and conclusion. Chapter one discusses Fleischer Bros. impact on American cartoons and the influence of André Breton’s surrealism on the Betty Boop c...
This thesis focuses on two novel-length graphic narratives: Poema a fumetti (1969) by the Italian no...
vii, 160 leaves : ill. ; 29 cmThis thesis explores the ways in which modern history-writing practice...
This thesis explores the similarities of video game design elements within the world of theatrical s...
When one thinks of Disney’s Mickey Mouse, fear and horror are not terms normally associated with thi...
This dissertation project works to introduce and interrogate a phenomenon I am calling cartoon corpo...
Quest for Fire is the result of two years of theoretical and studio-based research on the current s...
This paper used the constant comparative method to examine the 12 animated features released by Disn...
Amazonian Visions is a practice-based research project that finds associations between the concepts ...
In the pre-digital age of cinema, animated and live-action film shared a technological basis in phot...
This thesis is the written component of the art exhibit Beasts Of Earth And Spirit, which took place...
This thesis examines how Shakespearean play-texts are adapted into comic books in order to appeal to...
Rooted in slavery, the United States in both law and custom has a long history of adhering to the on...
We experience and comprehend life as a series of ongoing narratives, and these narratives are heavil...
Opstad, Tricia, M.A., Autumn 2006 Fine Arts, Integrated Arts and Education The Making of a Mini-Docu...
I am interested in the role photographs play in the everyday life of contemporary society, and more...
This thesis focuses on two novel-length graphic narratives: Poema a fumetti (1969) by the Italian no...
vii, 160 leaves : ill. ; 29 cmThis thesis explores the ways in which modern history-writing practice...
This thesis explores the similarities of video game design elements within the world of theatrical s...
When one thinks of Disney’s Mickey Mouse, fear and horror are not terms normally associated with thi...
This dissertation project works to introduce and interrogate a phenomenon I am calling cartoon corpo...
Quest for Fire is the result of two years of theoretical and studio-based research on the current s...
This paper used the constant comparative method to examine the 12 animated features released by Disn...
Amazonian Visions is a practice-based research project that finds associations between the concepts ...
In the pre-digital age of cinema, animated and live-action film shared a technological basis in phot...
This thesis is the written component of the art exhibit Beasts Of Earth And Spirit, which took place...
This thesis examines how Shakespearean play-texts are adapted into comic books in order to appeal to...
Rooted in slavery, the United States in both law and custom has a long history of adhering to the on...
We experience and comprehend life as a series of ongoing narratives, and these narratives are heavil...
Opstad, Tricia, M.A., Autumn 2006 Fine Arts, Integrated Arts and Education The Making of a Mini-Docu...
I am interested in the role photographs play in the everyday life of contemporary society, and more...
This thesis focuses on two novel-length graphic narratives: Poema a fumetti (1969) by the Italian no...
vii, 160 leaves : ill. ; 29 cmThis thesis explores the ways in which modern history-writing practice...
This thesis explores the similarities of video game design elements within the world of theatrical s...