Characters in video games, especially female characters, are often designed or depicted to be sexually attractive. These characters are sexualized by exaggerated body proportions, revealing clothing, and behavior. There are a variety of methods by which players could be impacted by these sexualized characters, including the mere exposure effect, Proteus effect, and avatar identification. The increase of video game usage and sales in recent years, specifically among the COVID-19 pandemic, brings a greater need to understand the effects of these video games. Little research currently exists on the topic, and often provides conflicting data. The current study enlisted volunteers to take self-objectification, objectification of others, and sexi...
In our society, women are sexually objectified and are the target of sexist behaviors. Media and vid...
Previous research has tested the effects of video games on players’ Rape Myth Acceptance (RMA) with ...
Research on video game usage has primarily focused on its violent content and how it predicts aggres...
peer reviewedNegative consequences of video games have been a concern since their inception. However...
Sexual objectification is a popular media tool to capture the attention of viewers and consumers, fr...
Popular media, such as video games, have been criticized for sexualizing the female and male body; t...
Little is known about the effects of playing sexualizing video games on adolescent boys’ and girls’ ...
Content analyses indicate that women and girls are gender-stereotyped and negatively portrayed in vi...
Objective: Prior research has documented favorable effects of active and educational videogames amon...
Given the evidence linking violent video games with aggression, the proliferation of sexualized fema...
Video games as a form of entertainment have been rapidly evolving over the past few decades. Female ...
Video games have been the target of controversy for years, whether about violence or inappropriate...
The potential negative impact of sexualized video games on attitudes toward women is an important is...
Female gamers frequently experience harassment from other players while playing online first person ...
Although various authors have argued women’s bodies in video games are unrealistically thin and larg...
In our society, women are sexually objectified and are the target of sexist behaviors. Media and vid...
Previous research has tested the effects of video games on players’ Rape Myth Acceptance (RMA) with ...
Research on video game usage has primarily focused on its violent content and how it predicts aggres...
peer reviewedNegative consequences of video games have been a concern since their inception. However...
Sexual objectification is a popular media tool to capture the attention of viewers and consumers, fr...
Popular media, such as video games, have been criticized for sexualizing the female and male body; t...
Little is known about the effects of playing sexualizing video games on adolescent boys’ and girls’ ...
Content analyses indicate that women and girls are gender-stereotyped and negatively portrayed in vi...
Objective: Prior research has documented favorable effects of active and educational videogames amon...
Given the evidence linking violent video games with aggression, the proliferation of sexualized fema...
Video games as a form of entertainment have been rapidly evolving over the past few decades. Female ...
Video games have been the target of controversy for years, whether about violence or inappropriate...
The potential negative impact of sexualized video games on attitudes toward women is an important is...
Female gamers frequently experience harassment from other players while playing online first person ...
Although various authors have argued women’s bodies in video games are unrealistically thin and larg...
In our society, women are sexually objectified and are the target of sexist behaviors. Media and vid...
Previous research has tested the effects of video games on players’ Rape Myth Acceptance (RMA) with ...
Research on video game usage has primarily focused on its violent content and how it predicts aggres...