National audienceThe range of approaches used for clothing virtual characters is large: for incidental characters, the clothing may be no more than a texture map. For lead characters in feature films, full-fledged physical simulation of detailed cloth models may be used. And in the midrange, simple skinning techniques, combined with texture mapping, are common, providing some deformation of clothing as the character moves, but no physical realism. There are three problems one can associate with clothing virtual characters: the design of the clothes (tailoring), placing them on the character (dressing), and making them look physically correct (typically through simulation). The process of tailoring involves choosing the cloth and fitting it ...
International audienceFashion design often starts with hand-drawn, expressive sketches that communic...
International audienceFashion design often starts with hand-drawn, expressive sketches that communic...
International audienceFashion design often starts with hand-drawn, expressive sketches that communic...
Special issue on sketch based modelingInternational audienceWe present a new method for interactivel...
This interactive system for garment creation determines a garment’s shape and how the character wear...
Special issue on sketch based modelingInternational audienceWe present a new method for interactivel...
International audienceWe present a method for simply and interactively creating basic garments for d...
International audienceModeling dressed characters is known as a very tedious process. It usually req...
National audienceThe range of approaches used for clothing virtual characters is large: for incident...
Abstract—One of the most tedious tasks in the virtual clothing process is the garment creation phase...
One of the most tedious tasks in the virtual clothing process is the garment creation phase with its...
Modeling of three-dimensional garments is essential for creating realistic virtual environments and ...
International audienceGarment creation continues to be the most tedious part of the virtual clothing...
We present a new, procedural approach for modelling and animating the garments worn by virtual chara...
International audienceFashion design often starts with hand-drawn, expressive sketches that communic...
International audienceFashion design often starts with hand-drawn, expressive sketches that communic...
International audienceFashion design often starts with hand-drawn, expressive sketches that communic...
International audienceFashion design often starts with hand-drawn, expressive sketches that communic...
Special issue on sketch based modelingInternational audienceWe present a new method for interactivel...
This interactive system for garment creation determines a garment’s shape and how the character wear...
Special issue on sketch based modelingInternational audienceWe present a new method for interactivel...
International audienceWe present a method for simply and interactively creating basic garments for d...
International audienceModeling dressed characters is known as a very tedious process. It usually req...
National audienceThe range of approaches used for clothing virtual characters is large: for incident...
Abstract—One of the most tedious tasks in the virtual clothing process is the garment creation phase...
One of the most tedious tasks in the virtual clothing process is the garment creation phase with its...
Modeling of three-dimensional garments is essential for creating realistic virtual environments and ...
International audienceGarment creation continues to be the most tedious part of the virtual clothing...
We present a new, procedural approach for modelling and animating the garments worn by virtual chara...
International audienceFashion design often starts with hand-drawn, expressive sketches that communic...
International audienceFashion design often starts with hand-drawn, expressive sketches that communic...
International audienceFashion design often starts with hand-drawn, expressive sketches that communic...
International audienceFashion design often starts with hand-drawn, expressive sketches that communic...