Luis Blackaller (chair), WeVR Samantha Gorman, Tender Claws Kate Parsons, FLOAT Tonia Beglari, Browntourage and Downtown Browns Adam Sulzdorf-Liszkiewicz, RUST Ltd This roundtable of scholar-practitioners will share some of the design discoveries they’ve made while exploring the expressive affordances of virtual reality, and will discuss how their artistic explorations have functioned in relation to their individual, ongoing research practices. When working in new mediums like VR, scholars often seek to establish unifying vocabularies by beginning with general questions: What is ‘virtual reality’? What can VR do? In contrast, designers and artists often begin by making things, and thus by employing technical knowl...
By introducing rapid reproduction, algorithms, and complex formal configurations, the digital era of...
Globalization and the virtualization of business has highlighted the challenges of managing a disper...
In this half-day workshop, we will explore the ethics of Virtual Reality (VR) through conversations ...
While researchers’ interest in the educational use of virtual reality (VR) has generally increased, ...
Thesis: S.B., Massachusetts Institute of Technology, Department of Architecture, 2017.This electroni...
Virtual Reality being a relatively new technology receives much attention in scientific research as ...
This research investigates how artists, from traditional fine art and applied art backgrounds, can c...
There is an urgent need to build affectively rich virtual environments for creative collaboration be...
Virtual Reality is a new frontier for qualitative researchers both as a research tool and as an imme...
Being a fashion design lecturer and a fashion retail marketing lecturer, we were, until recently wo...
Thesis: S.M. in Comparative Media Studies, Massachusetts Institute of Technology, Department of Comp...
ePDF and ePUB available Open Access under CC-BY-NC-ND licence. Since the mid-2010s, virtual reality ...
This paper addresses some of the key research imperatives two courses, MA Digital Direction and MA I...
Virtual Reality has always held the perception of a “dreamy escape” from reality. That is why the na...
375 pagesThis dissertation examines early adopters of mass-marketed Virtual Reality (VR), as well as...
By introducing rapid reproduction, algorithms, and complex formal configurations, the digital era of...
Globalization and the virtualization of business has highlighted the challenges of managing a disper...
In this half-day workshop, we will explore the ethics of Virtual Reality (VR) through conversations ...
While researchers’ interest in the educational use of virtual reality (VR) has generally increased, ...
Thesis: S.B., Massachusetts Institute of Technology, Department of Architecture, 2017.This electroni...
Virtual Reality being a relatively new technology receives much attention in scientific research as ...
This research investigates how artists, from traditional fine art and applied art backgrounds, can c...
There is an urgent need to build affectively rich virtual environments for creative collaboration be...
Virtual Reality is a new frontier for qualitative researchers both as a research tool and as an imme...
Being a fashion design lecturer and a fashion retail marketing lecturer, we were, until recently wo...
Thesis: S.M. in Comparative Media Studies, Massachusetts Institute of Technology, Department of Comp...
ePDF and ePUB available Open Access under CC-BY-NC-ND licence. Since the mid-2010s, virtual reality ...
This paper addresses some of the key research imperatives two courses, MA Digital Direction and MA I...
Virtual Reality has always held the perception of a “dreamy escape” from reality. That is why the na...
375 pagesThis dissertation examines early adopters of mass-marketed Virtual Reality (VR), as well as...
By introducing rapid reproduction, algorithms, and complex formal configurations, the digital era of...
Globalization and the virtualization of business has highlighted the challenges of managing a disper...
In this half-day workshop, we will explore the ethics of Virtual Reality (VR) through conversations ...