This study contains about the development of a design application smartphone particularly in the subject simulation and digital communications (SIMKOMDIG).The purpose of this research is:first have a sense of design development SIMKOMDIG. smartphone in application. Both, is an illustration of the motivation to study or response to the design students smartphone. Research methodology used is R & D, research instrument are survey, interviews and documentationi. This study was conducted in SMK 1 MJPS Tasikmalaya city and the number of students X class 25 one whose learned SIMKOMDIG subjects. SIMKOMDIG application in the findings of research first, : consisting of using design SIMKOMDIG application used in learning online student will in the c...
This study aims to examine the use of smartphones as online learning media for high school students ...
Smartphone is one type of telecommunication device that is widely used by the public, both children ...
Penelitian ini bertujuan untuk (1) menghasilkan produk pengembangan media pembelajaran PJOK materi s...
This study aims to get an overview of the development process of Dynamic Electric Simulation (SIMTRI...
ABSTRAK Penelitian ini di latar belakangi oleh kurangnya minat dan pemahaman siswa dalam mata pelaj...
Problems that exist in learning now is the lack of use of technology in a learning so that students ...
Based on an interview, 88 percent from 34 students received a score below the minimal completeness c...
This study focuses on the description of learning motivation through smartphones on digital simulati...
This research is tries to uncover the simulation of social reality of social media and instant messa...
Salah satu upaya pemanfaatan teknologi di era Society 5.0 diterapkan pada pengembangan media pembela...
This research is tries to uncover thesimulation of social reality of social media and instant messag...
Penelitian ini membahas tentang pengembangan media pembelajaran berbasis android yang bertujuan untu...
Perkembangan dan peranan IPTEK yang sangat menonjol dalam setiap aspek kehidupan menjadi sesuatu yan...
Self-learning is one of the learning interests of students in the university. One of self-learning i...
Penelitian ini bertujuan mendeskripsikan keaktifan belajar siswa pada mata pelajaran simulasi ...
This study aims to examine the use of smartphones as online learning media for high school students ...
Smartphone is one type of telecommunication device that is widely used by the public, both children ...
Penelitian ini bertujuan untuk (1) menghasilkan produk pengembangan media pembelajaran PJOK materi s...
This study aims to get an overview of the development process of Dynamic Electric Simulation (SIMTRI...
ABSTRAK Penelitian ini di latar belakangi oleh kurangnya minat dan pemahaman siswa dalam mata pelaj...
Problems that exist in learning now is the lack of use of technology in a learning so that students ...
Based on an interview, 88 percent from 34 students received a score below the minimal completeness c...
This study focuses on the description of learning motivation through smartphones on digital simulati...
This research is tries to uncover the simulation of social reality of social media and instant messa...
Salah satu upaya pemanfaatan teknologi di era Society 5.0 diterapkan pada pengembangan media pembela...
This research is tries to uncover thesimulation of social reality of social media and instant messag...
Penelitian ini membahas tentang pengembangan media pembelajaran berbasis android yang bertujuan untu...
Perkembangan dan peranan IPTEK yang sangat menonjol dalam setiap aspek kehidupan menjadi sesuatu yan...
Self-learning is one of the learning interests of students in the university. One of self-learning i...
Penelitian ini bertujuan mendeskripsikan keaktifan belajar siswa pada mata pelajaran simulasi ...
This study aims to examine the use of smartphones as online learning media for high school students ...
Smartphone is one type of telecommunication device that is widely used by the public, both children ...
Penelitian ini bertujuan untuk (1) menghasilkan produk pengembangan media pembelajaran PJOK materi s...