Due to the high popularity of gaming, researchers have begun to implement aspects of these games into real life (known as gamification). Motivation and engagement may be influenced by certain game mechanics and user types, which then could also impact learning. A gap still exists as to whether leaderboards and narratives impact motivation or engagement when implemented in a non-game context (i.e., an online training program). Studies indicate that aviation weather training for general aviation pilots is underdeveloped, particularly for NEXRAD. In considering the competitive/ goal-oriented nature of pilots, gamification elements such as Achievements and Stories could best motivate pilots-in-training through elevated engagement and motivation...
Plane captains are an essential part of efficient flight line operations. They coordinate multiple e...
The purpose of this action research was to evaluate flight students’ perceptions of a reward-based g...
Gamification is the application of game elements to non-game environments (Deterding, 2012), and is ...
Gamification has gained much popularity, due to its positive effects on learner engagement and moti...
Background: There has been a growing interest in the application of gamification (ie, the use of gam...
Background: There has been a growing interest in the application of gamification (ie, the use of gam...
BACKGROUND: There has been a growing interest in the application of gamification (ie, the use of gam...
Background: There has been a growing interest in the application of gamification (ie, the use of gam...
Global aviation is suffering pilot shortage, and by 2032, it is expected that international aviation...
This study examined the effect of video weather training products on general aviation (GA) pilot fli...
Gamification is growing in popularity in instructional contexts like education and workplace trainin...
Despite all the technological improvements currently available in aeronautical training, most accide...
The study examined the effect of active scenario-based training on the knowledge and self-efficacy o...
“Gamified training is often utilized in organizations as a way to revamp their training and gain the...
Gamification, the implementation of game elements in a non-game context, is a rapidly growing field ...
Plane captains are an essential part of efficient flight line operations. They coordinate multiple e...
The purpose of this action research was to evaluate flight students’ perceptions of a reward-based g...
Gamification is the application of game elements to non-game environments (Deterding, 2012), and is ...
Gamification has gained much popularity, due to its positive effects on learner engagement and moti...
Background: There has been a growing interest in the application of gamification (ie, the use of gam...
Background: There has been a growing interest in the application of gamification (ie, the use of gam...
BACKGROUND: There has been a growing interest in the application of gamification (ie, the use of gam...
Background: There has been a growing interest in the application of gamification (ie, the use of gam...
Global aviation is suffering pilot shortage, and by 2032, it is expected that international aviation...
This study examined the effect of video weather training products on general aviation (GA) pilot fli...
Gamification is growing in popularity in instructional contexts like education and workplace trainin...
Despite all the technological improvements currently available in aeronautical training, most accide...
The study examined the effect of active scenario-based training on the knowledge and self-efficacy o...
“Gamified training is often utilized in organizations as a way to revamp their training and gain the...
Gamification, the implementation of game elements in a non-game context, is a rapidly growing field ...
Plane captains are an essential part of efficient flight line operations. They coordinate multiple e...
The purpose of this action research was to evaluate flight students’ perceptions of a reward-based g...
Gamification is the application of game elements to non-game environments (Deterding, 2012), and is ...