For decades, the concept of enjoyment has been used to measure the psychological benefits of activities and has been shown to determine future behavior toward activities and objects of interest. However, there has been little consensus on the definition and dimensionality of enjoyment. This study introduced a new measure of enjoyment with scale development and validation reported. CFA and EFA findings from 1466 participants across 739 different activities were reported. The instrument developed measured enjoyment across activities, with demonstrated content validity, internal consistency, discriminant and convergent validity. The final 25-item version of the ENJOY scale is composed of 5 factors: pleasure, relatedness, competence, challenge/...
This paper documents the development and validation of the Relative Enjoyment Scale for measuring pl...
Attaining players has long been a focus of mobile gaming research, however, post-adoption behavior s...
‘Fun experience’ is a component of user experience (UX) which has come to increased prominence in re...
For decades, the concept of enjoyment has been used to measure the psychological benefits of activit...
Enjoyment of an activity is central to positive experiences and can determine future behavior toward...
The aim of this study was to investigate the nature of enjoyment as experienced by users of the web ...
The current study aims to examine the Physical Activity Enjoyment Scale (PACES) as a two-dimensional...
Are there individual differences in the tendency to enjoy tasks regardless of the tasks' contents or...
A new measure of the short form of the Physical Activity Enjoyment Scale (PACES-S), including four i...
The chapter introduces modern perspectives on well-being, work and leisure as a context for presenti...
Enjoyment has been identified as a central component of the player experience (PX), but various, ove...
Contains fulltext : 157256.pdf (publisher's version ) (Open Access)Enjoyment is co...
Fun is one of the most frequently referenced sensory and hedonic phenomena in many different contex...
Objective: The purposes of this paper were to (a) develop a new short, theory-driven, version of the...
Enjoyment is consistently noted as important for engaging audiences in games for health. However, as...
This paper documents the development and validation of the Relative Enjoyment Scale for measuring pl...
Attaining players has long been a focus of mobile gaming research, however, post-adoption behavior s...
‘Fun experience’ is a component of user experience (UX) which has come to increased prominence in re...
For decades, the concept of enjoyment has been used to measure the psychological benefits of activit...
Enjoyment of an activity is central to positive experiences and can determine future behavior toward...
The aim of this study was to investigate the nature of enjoyment as experienced by users of the web ...
The current study aims to examine the Physical Activity Enjoyment Scale (PACES) as a two-dimensional...
Are there individual differences in the tendency to enjoy tasks regardless of the tasks' contents or...
A new measure of the short form of the Physical Activity Enjoyment Scale (PACES-S), including four i...
The chapter introduces modern perspectives on well-being, work and leisure as a context for presenti...
Enjoyment has been identified as a central component of the player experience (PX), but various, ove...
Contains fulltext : 157256.pdf (publisher's version ) (Open Access)Enjoyment is co...
Fun is one of the most frequently referenced sensory and hedonic phenomena in many different contex...
Objective: The purposes of this paper were to (a) develop a new short, theory-driven, version of the...
Enjoyment is consistently noted as important for engaging audiences in games for health. However, as...
This paper documents the development and validation of the Relative Enjoyment Scale for measuring pl...
Attaining players has long been a focus of mobile gaming research, however, post-adoption behavior s...
‘Fun experience’ is a component of user experience (UX) which has come to increased prominence in re...