Virtual environments, augmented reality, serious games, simulations, and other digitally mediated experiences are revolutionizing the way that we work, learn, and interact with people and systems. The employment of these technologies is driving innovation in research, training, education, evaluation, and various business endeavors. This session will provide a brief overview of some of the diverse uses of virtual environments (VEs) in an alternate demonstration format that leaves just over half of the session time for hands on, interactive demonstrations. Unlike most demonstration sessions, where possible, we encourage session attendees to personally interact with the demonstrations. The session will begin with demonstrators providing a brie...
Immersive Virtual Reality (VR) has seen explosive growth over the last decade. Immersive VR attempts...
Despite significant and rapid technology improvements, educators have frequently failed to make use ...
Recent advances in virtual reality (VR) technologies have made it possible for students to experienc...
With the constant push to do more for less, the use of virtual environments (VE), simulations and se...
Virtual environments, simulations and serious games are increasingly being employed for research, tr...
Virtual environments, simulations and serious games are increasingly being employed for research, tr...
Virtual environments, simulations and serious games are increasingly being employed for research, tr...
Recent advances in technology have made virtual environments, virtual reality, augmented reality, an...
© Springer International Publishing AG 2017. The availability of Virtual Reality (VR) and Virtual En...
In this paper, we argue in favour of using an immersive Virtual Environment (VE) in order to improve...
Digital learning has become a very effective educational experience. Recent applications of e-learni...
Virtual and augmented reality are two examples of message design tools in the arsenal of educators t...
Virtual Reality (VR) has the potential to significantly impact education and specifically students’ ...
Virtual environments (VEs) are making their way into various sectors of life to enhance and support ...
Virtual worlds (VWs) are providing welcome opportunities for the development of innovative curricula...
Immersive Virtual Reality (VR) has seen explosive growth over the last decade. Immersive VR attempts...
Despite significant and rapid technology improvements, educators have frequently failed to make use ...
Recent advances in virtual reality (VR) technologies have made it possible for students to experienc...
With the constant push to do more for less, the use of virtual environments (VE), simulations and se...
Virtual environments, simulations and serious games are increasingly being employed for research, tr...
Virtual environments, simulations and serious games are increasingly being employed for research, tr...
Virtual environments, simulations and serious games are increasingly being employed for research, tr...
Recent advances in technology have made virtual environments, virtual reality, augmented reality, an...
© Springer International Publishing AG 2017. The availability of Virtual Reality (VR) and Virtual En...
In this paper, we argue in favour of using an immersive Virtual Environment (VE) in order to improve...
Digital learning has become a very effective educational experience. Recent applications of e-learni...
Virtual and augmented reality are two examples of message design tools in the arsenal of educators t...
Virtual Reality (VR) has the potential to significantly impact education and specifically students’ ...
Virtual environments (VEs) are making their way into various sectors of life to enhance and support ...
Virtual worlds (VWs) are providing welcome opportunities for the development of innovative curricula...
Immersive Virtual Reality (VR) has seen explosive growth over the last decade. Immersive VR attempts...
Despite significant and rapid technology improvements, educators have frequently failed to make use ...
Recent advances in virtual reality (VR) technologies have made it possible for students to experienc...