International audienceGenerating interactive narratives as movies requires knowledge in cinematography (camera placement, framing, lighting) and film editing (cutting between cameras). We present a framework for generat- ing a well-edited movie from interactively generated scene contents and cameras. Our system computes a sequence of shots by simultaneously choosing which camera to use, when to cut in and out of the shot, and which camera to cut to.La génération de contenus narratifs interactifs sous forme d'animation 3D nécessite des connaissances en cinématographie (placement des caméras, cadrage, éclairage) et en montage. Nous proposons une approche permettant de générer automatiquement des films cadrés et montés selon les règles de l'ar...
The wide availability of high-resolution 3D models and the facility to create new geometrical and an...
The wide availability of high-resolution 3D models and the facility to create new geometrical and an...
International audienceGenerating content for third person games and machinima requires knowledge in ...
International audienceGenerating interactive narratives as movies requires knowledge in cinematograp...
International audienceGenerating interactive narratives as movies requires knowledge in cinematograp...
International audienceGenerating interactive narratives as movies requires knowledge in cinematograp...
Generating interactive narratives as movies requires knowledge in cinematography (camera placement, ...
Generating interactive narratives as movies requires knowledge in cinematography (camera placement, ...
International audienceGenerating interactive narratives as movies requires knowledge in cinematograp...
International audienceGenerating films from 3D animations requires knowledge in cinematography (came...
International audienceGenerating films from 3D animations requires knowledge in cinematography (came...
International audienceGenerating films from 3D animations requires knowledge in cinematography (came...
International audienceGenerating content for third person games and machinima requires knowledge in ...
International audienceGenerating content for third person games and machinima requires knowledge in ...
International audienceGenerating content for third person games and machinima requires knowledge in ...
The wide availability of high-resolution 3D models and the facility to create new geometrical and an...
The wide availability of high-resolution 3D models and the facility to create new geometrical and an...
International audienceGenerating content for third person games and machinima requires knowledge in ...
International audienceGenerating interactive narratives as movies requires knowledge in cinematograp...
International audienceGenerating interactive narratives as movies requires knowledge in cinematograp...
International audienceGenerating interactive narratives as movies requires knowledge in cinematograp...
Generating interactive narratives as movies requires knowledge in cinematography (camera placement, ...
Generating interactive narratives as movies requires knowledge in cinematography (camera placement, ...
International audienceGenerating interactive narratives as movies requires knowledge in cinematograp...
International audienceGenerating films from 3D animations requires knowledge in cinematography (came...
International audienceGenerating films from 3D animations requires knowledge in cinematography (came...
International audienceGenerating films from 3D animations requires knowledge in cinematography (came...
International audienceGenerating content for third person games and machinima requires knowledge in ...
International audienceGenerating content for third person games and machinima requires knowledge in ...
International audienceGenerating content for third person games and machinima requires knowledge in ...
The wide availability of high-resolution 3D models and the facility to create new geometrical and an...
The wide availability of high-resolution 3D models and the facility to create new geometrical and an...
International audienceGenerating content for third person games and machinima requires knowledge in ...