In this thesis, we present a new approach to efficiently render large scenes and detailed objects in real-time. Our approach is based on a new volumetric pre-filtered geometry representation and an associated voxel-based approximate cone tracing that allows an accurate and high performance rendering with high quality filtering of highly detailed geometry. In order to bring this voxel representation as a standard real-time rendering primitive, we propose a new GPU-based approach designed to entirely scale to the rendering of very large volumetric datasets. Our system achieves real-time rendering performance for several billion voxels. Our data structure exploits the fact that in CG scenes, details are often concentrated on the interface betw...
This paper proposes a new real-time voxelization algorithm using newly available GPU functionalities...
The needs for volume data visualization are common in several scientic elds, in par-ticular in bio-m...
frame (17 fps) on a GTX 680; the right view renders at 41 ms (24 fps) on a 1280×720 viewport with 4 ...
In this thesis, we present a new approach to efficiently render large scenes and detailed objects in...
Dans cette thèse, nous présentons une nouvelle approche efficace pour le rendu de scènes vastes et d...
Dans cette thèse, nous présentons une nouvelle approche efficace pour le rendu de scènes vastes et d...
International audienceWe propose a new approach to efficiently render large volumetric data sets. Th...
We propose a new approach to efficiently render large volumetric data sets. The system achieves inte...
International audienceGigaVoxels is a voxel-based rendering pipeline that makes the display of very ...
version draft du mémoireInternational audienceVoxel representations have many advantages, such as or...
Voxel representations are commonly used for scientific data visualization, but also for many specia...
We present a parallel system capable of rendering multi-gigabyte data sets on a multi-megapixel disp...
Figure 1: Our technique renders complex scenes consisting of billions of voxels in real time and sup...
For a long time, triangles have been considered the state-of-sthe-art primitive for fast interactive...
We propose a new approach for the interactive rendering of large highly detailed scenes. It is based...
This paper proposes a new real-time voxelization algorithm using newly available GPU functionalities...
The needs for volume data visualization are common in several scientic elds, in par-ticular in bio-m...
frame (17 fps) on a GTX 680; the right view renders at 41 ms (24 fps) on a 1280×720 viewport with 4 ...
In this thesis, we present a new approach to efficiently render large scenes and detailed objects in...
Dans cette thèse, nous présentons une nouvelle approche efficace pour le rendu de scènes vastes et d...
Dans cette thèse, nous présentons une nouvelle approche efficace pour le rendu de scènes vastes et d...
International audienceWe propose a new approach to efficiently render large volumetric data sets. Th...
We propose a new approach to efficiently render large volumetric data sets. The system achieves inte...
International audienceGigaVoxels is a voxel-based rendering pipeline that makes the display of very ...
version draft du mémoireInternational audienceVoxel representations have many advantages, such as or...
Voxel representations are commonly used for scientific data visualization, but also for many specia...
We present a parallel system capable of rendering multi-gigabyte data sets on a multi-megapixel disp...
Figure 1: Our technique renders complex scenes consisting of billions of voxels in real time and sup...
For a long time, triangles have been considered the state-of-sthe-art primitive for fast interactive...
We propose a new approach for the interactive rendering of large highly detailed scenes. It is based...
This paper proposes a new real-time voxelization algorithm using newly available GPU functionalities...
The needs for volume data visualization are common in several scientic elds, in par-ticular in bio-m...
frame (17 fps) on a GTX 680; the right view renders at 41 ms (24 fps) on a 1280×720 viewport with 4 ...