Game avatars are a way to represent players within a virtual game world. Player-avatar identification can improve game enjoyment, where avatar customisation and player-avatar similarity are potential factors that contribute to identification. Recent emerging technologies, such as image translation algorithms, offer new alternatives for avatar customisation. However, its effectiveness remains unknown. Image translation algorithms enable users to automatically generate avatars that look similar to themselves from their self images (selfies). This research aims to investigate how player-avatar appearance similarity can affect identification by conducting three comparative experiments with different avatar appearance within an offline single-pl...
Since virtual identities such as social media profiles and avatars have become a common venue for se...
The term "avatar" refers to the representation of users in a virtual world, in the case where they a...
International audienceSince the first video games, digital interfaces as well as video game genres h...
Games allow players to perceive themselves in alternate ways in imagined worlds. Player identificati...
Avatar customization is a feature that is offered in many computer and video games. Customization op...
Due to its prominent role in online social networks, avatar creation has become an important researc...
With the prevalence of virtual avatars and the recent emergence of metaverse technology, there has b...
Player identification is an outcome of gameplay experiences in virtual worlds and has been shown to ...
In this paper we report on an investigation of the effects of a self-avatar\u27s visual similarity t...
Avatar creation is an interesting topic for both video game and social network studies. Research has...
Video games are becoming more popular; there has been a particular rise in interest and use of massi...
An avatar is a gamer’s/participant’s virtual representation and manifestation in a 3D virtual world ...
This multimethod study investigated how avatar appearance influences virtual team performance. This ...
Thesis: Ph. D., Massachusetts Institute of Technology, Department of Electrical Engineering and Comp...
Customised avatars are a powerful tool to increase identification, engagement and intrinsic motivati...
Since virtual identities such as social media profiles and avatars have become a common venue for se...
The term "avatar" refers to the representation of users in a virtual world, in the case where they a...
International audienceSince the first video games, digital interfaces as well as video game genres h...
Games allow players to perceive themselves in alternate ways in imagined worlds. Player identificati...
Avatar customization is a feature that is offered in many computer and video games. Customization op...
Due to its prominent role in online social networks, avatar creation has become an important researc...
With the prevalence of virtual avatars and the recent emergence of metaverse technology, there has b...
Player identification is an outcome of gameplay experiences in virtual worlds and has been shown to ...
In this paper we report on an investigation of the effects of a self-avatar\u27s visual similarity t...
Avatar creation is an interesting topic for both video game and social network studies. Research has...
Video games are becoming more popular; there has been a particular rise in interest and use of massi...
An avatar is a gamer’s/participant’s virtual representation and manifestation in a 3D virtual world ...
This multimethod study investigated how avatar appearance influences virtual team performance. This ...
Thesis: Ph. D., Massachusetts Institute of Technology, Department of Electrical Engineering and Comp...
Customised avatars are a powerful tool to increase identification, engagement and intrinsic motivati...
Since virtual identities such as social media profiles and avatars have become a common venue for se...
The term "avatar" refers to the representation of users in a virtual world, in the case where they a...
International audienceSince the first video games, digital interfaces as well as video game genres h...