The aim of this study was to determine the relationship between problematic gaming and emotional intelligence and empathy in early adolescence. The study involved N = 143 participants, seventh- and eighth-grade students; n = 76 participants being female. Three instruments were used in the study. E-questionnaire: Emotional Empathy Scale and Imagination Scale, Emotional Skills and Competencies Questionnaire, and Problematic Online Gaming Questionnaire. The research has revealed that problematic gaming is negatively correlated with emotional intelligence, i.e., that adolescents who score higher on the online gaming questionnaire have lower levels of emotional intelligence, and vice versa. Furthermore, problematic gaming is negatively associate...
Aims: The current study explored the nature of problematic (addictive) video gaming (PVG) and the as...
Background and aims: Previous research shows that empathy can be one of the potential protective fac...
This study aims to investigate the relationship between empathy, social self-efficacy, problematic I...
The aim of this study was to determine the relationship between problematic gaming and emotional int...
The aim of this study was to determine the relationship between problematic gaming and emotional int...
The aim of this study was to determine the relationship between problematic gaming and emotional int...
The aim of this study was to determine the relationship between problematic gaming and emotional int...
Explanatory theoretical models have proposed an association between problematic online gaming and ab...
Abstract Background and aim: Due to the prevalence of computer games among children and adolescents,...
Past research in this research field provided abundant evidence that exposure to video games would i...
Although digital gaming may be considered a social medium, no prior study has investigated how young...
Although digital gaming may be considered a social medium, no prior study has investigated how young...
Research indicates that Few studies have studieda link between game addiction and emotional disorder...
Explanatory theoretical models have proposed an association between problematic online gaming and ab...
Abstract Background: Today, due to developing communicative technologies, computer games and other ...
Aims: The current study explored the nature of problematic (addictive) video gaming (PVG) and the as...
Background and aims: Previous research shows that empathy can be one of the potential protective fac...
This study aims to investigate the relationship between empathy, social self-efficacy, problematic I...
The aim of this study was to determine the relationship between problematic gaming and emotional int...
The aim of this study was to determine the relationship between problematic gaming and emotional int...
The aim of this study was to determine the relationship between problematic gaming and emotional int...
The aim of this study was to determine the relationship between problematic gaming and emotional int...
Explanatory theoretical models have proposed an association between problematic online gaming and ab...
Abstract Background and aim: Due to the prevalence of computer games among children and adolescents,...
Past research in this research field provided abundant evidence that exposure to video games would i...
Although digital gaming may be considered a social medium, no prior study has investigated how young...
Although digital gaming may be considered a social medium, no prior study has investigated how young...
Research indicates that Few studies have studieda link between game addiction and emotional disorder...
Explanatory theoretical models have proposed an association between problematic online gaming and ab...
Abstract Background: Today, due to developing communicative technologies, computer games and other ...
Aims: The current study explored the nature of problematic (addictive) video gaming (PVG) and the as...
Background and aims: Previous research shows that empathy can be one of the potential protective fac...
This study aims to investigate the relationship between empathy, social self-efficacy, problematic I...