Session 1: Research papersInternational audienceHandheld Augmented Reality (AR) relies on a spatial coupling of the on-screen content with the physical surrounding. To help the design of such systems and to classify existing AR systems, we present a framework made of three categories and two spatial relationships. Our framework highlights spatial relationships between the physical world, the representation of the physical world on screen and the augmentation on screen. Within this framework, we study the relaxing of the spatial coupling between the digital information and the physical surrounding in order to enhance interaction by breaking the constraints of physical world interaction
This article deals with embodied user interfaces for handheld augmented reality games, which consist...
Augmented Reality (AR) is a technology which permits us to mix virtual and real scenes in both time ...
Augmented reality (AR) enables users to retrieve additional information about real world objects and...
Session 1: Research papersInternational audienceHandheld Augmented Reality (AR) relies on a spatial ...
Workshop on Designing Mobile Augmented Reality at MobileHCI 2013Handheld Augmented Reality (AR), one...
In our paper we are proposing a method for contextual information filtering based on the user's move...
The field of Augmented Reality (AR) has seen a rapid expansion within the past decades, with many se...
International audienceWe study tangible touch tablets combined with Augmented Reality Head-Mounted D...
We explored interaction within the context of handheld Augmented Reality (AR), where a handheld devi...
There are currently two primary ways of viewing location specific information in-situ on hand-held m...
Augmented reality technology involves the layering of dynamic, context-aware computer-generated inpu...
The fundamental idea of Augmented Reality (AR) is to improve and enhance our perception of the surro...
The term Augmented Reality (AR) is used to describe systems that blend computer generated virtual ob...
Augmented Reality (AR) is a radically new user interface paradigm, which aims to amplify a user’s se...
using a virtual copy metaphor to access additional views. (b) A 3D copy is directly overlaid with it...
This article deals with embodied user interfaces for handheld augmented reality games, which consist...
Augmented Reality (AR) is a technology which permits us to mix virtual and real scenes in both time ...
Augmented reality (AR) enables users to retrieve additional information about real world objects and...
Session 1: Research papersInternational audienceHandheld Augmented Reality (AR) relies on a spatial ...
Workshop on Designing Mobile Augmented Reality at MobileHCI 2013Handheld Augmented Reality (AR), one...
In our paper we are proposing a method for contextual information filtering based on the user's move...
The field of Augmented Reality (AR) has seen a rapid expansion within the past decades, with many se...
International audienceWe study tangible touch tablets combined with Augmented Reality Head-Mounted D...
We explored interaction within the context of handheld Augmented Reality (AR), where a handheld devi...
There are currently two primary ways of viewing location specific information in-situ on hand-held m...
Augmented reality technology involves the layering of dynamic, context-aware computer-generated inpu...
The fundamental idea of Augmented Reality (AR) is to improve and enhance our perception of the surro...
The term Augmented Reality (AR) is used to describe systems that blend computer generated virtual ob...
Augmented Reality (AR) is a radically new user interface paradigm, which aims to amplify a user’s se...
using a virtual copy metaphor to access additional views. (b) A 3D copy is directly overlaid with it...
This article deals with embodied user interfaces for handheld augmented reality games, which consist...
Augmented Reality (AR) is a technology which permits us to mix virtual and real scenes in both time ...
Augmented reality (AR) enables users to retrieve additional information about real world objects and...