Presenting Seeing I at the AI and Art Futures Symposium at the Barbican Centre, 2019. Artist Mark Farid presenting his research, video footage and photographs of Seeing I at Ars Electronica Digital Arts Festival. This included development on the 360 degree, first person point of view recorder, along with research done onto Farid in the affects of long-term immersion in virtual reality experiencing the lives of other people. This was 3 days after completing the solo exhibition at Ars Electronica Digital Arts Festival, which saw artist Mark Farid wear a virtual reality headset for 9 hour per day, for 7 days, experiencing the life of a different person each day
The widespread use of digital communication tools has brought the formation of a new perception of s...
Art museums implicate established spatial and social norms. The norms that shape these behaviours ar...
The article aims to respond to the lack of studies on the relationships between contemporary visual ...
This is a research arm of the bigger project, Seeing I: 7 days in VR. Culminating a residency at...
Culminating the Seeing I exhibition that took place which saw artist Mark Farid wear a virtual reali...
Artist Mark Farid presenting his research and development of his project, Seeing I. This included de...
Artist Mark Farid presenting his research so far in the development of Seeing I. This included devel...
Artist Mark Farid presenting his development of his research project, Seeing I. This included de...
Artist Mark Farid presenting his research so far in the development of Seeing I. This included devel...
Focusing on real lives that are neither sensational, nor a spectacle, Seeing I: The Other explores t...
Seeing I: The Protagonist is a research Arm of the larger project, Seeing I: 7 Days in VR. Culmi...
International audienceThis talk is a presentation of the links between artists aims and cognitive sc...
This is research arm of the larger project, Seeing I: 7 days in VR. Seeing I: The Lives of Houns...
In his ACM Computers in Entertainment article, titled "Artist and Audience: Emerging the Nano-entert...
This free event was offered by the SGSAH Cultural and Museum studies Discipline+ Catalyst. It was ai...
The widespread use of digital communication tools has brought the formation of a new perception of s...
Art museums implicate established spatial and social norms. The norms that shape these behaviours ar...
The article aims to respond to the lack of studies on the relationships between contemporary visual ...
This is a research arm of the bigger project, Seeing I: 7 days in VR. Culminating a residency at...
Culminating the Seeing I exhibition that took place which saw artist Mark Farid wear a virtual reali...
Artist Mark Farid presenting his research and development of his project, Seeing I. This included de...
Artist Mark Farid presenting his research so far in the development of Seeing I. This included devel...
Artist Mark Farid presenting his development of his research project, Seeing I. This included de...
Artist Mark Farid presenting his research so far in the development of Seeing I. This included devel...
Focusing on real lives that are neither sensational, nor a spectacle, Seeing I: The Other explores t...
Seeing I: The Protagonist is a research Arm of the larger project, Seeing I: 7 Days in VR. Culmi...
International audienceThis talk is a presentation of the links between artists aims and cognitive sc...
This is research arm of the larger project, Seeing I: 7 days in VR. Seeing I: The Lives of Houns...
In his ACM Computers in Entertainment article, titled "Artist and Audience: Emerging the Nano-entert...
This free event was offered by the SGSAH Cultural and Museum studies Discipline+ Catalyst. It was ai...
The widespread use of digital communication tools has brought the formation of a new perception of s...
Art museums implicate established spatial and social norms. The norms that shape these behaviours ar...
The article aims to respond to the lack of studies on the relationships between contemporary visual ...