International audienceWe consider a network of parallel, non-observable queues and analyze the Price of Anarchy (PoA) from the new point of view where the router has the memory of previous dispatching choices. In the regime where the demands grow with the network size, we provide an upper bound on the PoA by means of convex programming. To study the impact of non-Bernoulli routers, we introduce the Price of Forgetting (PoF) and prove that it is bounded from above by two. Numerical experiments show that the benefit of having memory in the router is independent of the network size and heterogeneity, and monotonically depends on the network load only
We consider nonatomic routing games with one source and one destination connected by multiple parall...
We consider nonatomic routing games with one source and one destination connected by multiple parall...
We consider nonatomic routing games with one source and one destination connected by multiple parall...
International audienceWe consider a network of parallel, non-observable queues and analyze the Price...
We consider a network of parallel, non-observable queues and analyze the ``price of anarchy'', an in...
International audienceWe consider a network of parallel, non-observable queues and analyze the "pric...
International audienceWe consider a network of parallel, non-observable queues and analyze the "pric...
We consider a network of parallel, non-observable queues and analyze the "price of anarchy", an inde...
International audienceWe consider a broker-based network of non-observable parallel queues and analy...
We consider a broker-based network of non-observable parallel queues and analyze the minimum expecte...
We consider a broker-based network of non-observable parallel queues and analyze the minimum ex-pect...
We consider a network of parallel, non-observable queues and analyze the "price of anarchy", an inde...
We consider a broker-based network of non-observable parallel queues and analyze the minimum expecte...
We consider nonatomic routing games with one source and one destination connected by multiple parall...
We consider nonatomic routing games with one source and one destination connected by multiple parall...
We consider nonatomic routing games with one source and one destination connected by multiple parall...
We consider nonatomic routing games with one source and one destination connected by multiple parall...
We consider nonatomic routing games with one source and one destination connected by multiple parall...
International audienceWe consider a network of parallel, non-observable queues and analyze the Price...
We consider a network of parallel, non-observable queues and analyze the ``price of anarchy'', an in...
International audienceWe consider a network of parallel, non-observable queues and analyze the "pric...
International audienceWe consider a network of parallel, non-observable queues and analyze the "pric...
We consider a network of parallel, non-observable queues and analyze the "price of anarchy", an inde...
International audienceWe consider a broker-based network of non-observable parallel queues and analy...
We consider a broker-based network of non-observable parallel queues and analyze the minimum expecte...
We consider a broker-based network of non-observable parallel queues and analyze the minimum ex-pect...
We consider a network of parallel, non-observable queues and analyze the "price of anarchy", an inde...
We consider a broker-based network of non-observable parallel queues and analyze the minimum expecte...
We consider nonatomic routing games with one source and one destination connected by multiple parall...
We consider nonatomic routing games with one source and one destination connected by multiple parall...
We consider nonatomic routing games with one source and one destination connected by multiple parall...
We consider nonatomic routing games with one source and one destination connected by multiple parall...
We consider nonatomic routing games with one source and one destination connected by multiple parall...