International audienceComponent-based systems (including distributed programs and multiagent systems) involve a lot of coordination. This coordination is done in the background, and is transparent to the operation of the system. The reason for this overhead is the interplay between concurrency and non-deterministic choice: processes alternate between progressing independently and coordinating with other processes, where coordination can involve multiple choices of the participating components. This kind of interactions appeared as early as some of the main communication-based programming languages, where overhead effort often causes a restriction on the possible coordination. With the goal of enhancing the efficiency of coordination for com...