ISBN 978-1-906638-47-4International audienceOne of the most important conditions for effective learning in a game is the appropriation of the problem by students. This study aims to produce results on the conditions under which this appropriation occurs, particularly on the roles of teachers, computer environment and collaboration among students. While students dive in or step out of the game, we investigate empirically how they progress from playing the game to elaborating strategies. Our experiment takes place during biostatistics classes and is based on the laboratorium of epidemiology (Ney and Balacheff 2008), a virtual hospital that immerses learners into a full-scale, persistent and distributed simulation combined with a gaming scenar...
This study investigates the effectiveness of the online Flash game Disease Defenders in producing kn...
Objectives. As problem-based learning is increasingly used in medical education, there is a growing ...
Collaborative projects between Industry and Academia provide excellent opportunities for learning. T...
ISBN 978-1-906638-47-4International audienceOne of the most important conditions for effective learn...
International audienceDo students appropriate the problems, making them their own? Are they the righ...
Knowledge acquisition facilitated by computer games, also referred to as digital game-based learning...
The use of computer games and virtual environments has been shown to engage and motivate students an...
International audienceSerious games have been developed in recent years as an essential tool for the...
Simulation games are becoming increasingly popular in education, but more insight in their critical ...
textabstractSimulation games are becoming increasingly popular in education, but more insight in the...
Objective: A simulation game is a valuable method for conveying teaching content in a practical way....
This thesis is concerned with how mathematical/ applied statistical learning can be addressed using ...
"On the one hand, an educational game represents a realistic, experience-based teaching and learning...
Epidemiology is the study of the distribution of disease in human populations. This means that authe...
Educators and professionals recognize the importance for inclusion of statistics in contemporary med...
This study investigates the effectiveness of the online Flash game Disease Defenders in producing kn...
Objectives. As problem-based learning is increasingly used in medical education, there is a growing ...
Collaborative projects between Industry and Academia provide excellent opportunities for learning. T...
ISBN 978-1-906638-47-4International audienceOne of the most important conditions for effective learn...
International audienceDo students appropriate the problems, making them their own? Are they the righ...
Knowledge acquisition facilitated by computer games, also referred to as digital game-based learning...
The use of computer games and virtual environments has been shown to engage and motivate students an...
International audienceSerious games have been developed in recent years as an essential tool for the...
Simulation games are becoming increasingly popular in education, but more insight in their critical ...
textabstractSimulation games are becoming increasingly popular in education, but more insight in the...
Objective: A simulation game is a valuable method for conveying teaching content in a practical way....
This thesis is concerned with how mathematical/ applied statistical learning can be addressed using ...
"On the one hand, an educational game represents a realistic, experience-based teaching and learning...
Epidemiology is the study of the distribution of disease in human populations. This means that authe...
Educators and professionals recognize the importance for inclusion of statistics in contemporary med...
This study investigates the effectiveness of the online Flash game Disease Defenders in producing kn...
Objectives. As problem-based learning is increasingly used in medical education, there is a growing ...
Collaborative projects between Industry and Academia provide excellent opportunities for learning. T...