International audienceThe purpose of this work is to evaluate the contribution of audiovisual prosody to the perception of complex mental states of virtual actors. We propose that global audio-visual prosodic contours - i.e. melody, rhythm and head movements over the utterance - constitute discriminant features for both the generation and recognition of social attitudes. The hypothesis is tested on an acted corpus of social attitudes in virtual actors and evaluation is done using objective measures and perceptual tests
Embodied Conversational Agents are virtual characters which main purpose is to interact with a human...
AbstractIn this paper I present our current work toward endowing virtual agents with socio-emotional...
Can we measure the impact of the presence of an audience on musicians’ performances? By exploring bo...
International audienceThe purpose of this work is to evaluate the contribution of audiovisual prosod...
The work presented in this thesis addresses the problem of generating audio-visual expressive perfor...
International audienceAn important problem in the animation of virtual characters is the expression ...
International audienceThe focus of this study is the generation of expressive audiovisual speech fro...
International audienceIn this work we explore the capability of audiovisual prosodic features (such ...
Recent technology provides us with realistic looking virtual characters. Motion capture and elaborat...
Recent technology provides us with realistic looking virtual characters. Motion capture and elaborat...
International audienceWithin the framework of developing an expressive audiovisual speech synthesis,...
Proceedings on line: http://avsp2017.loria.fr/proceedings/International audienceIn the context of de...
International audienceIn this work we explore the capability of audiovisual parameters (such as voic...
Advances in speech synthesis have led to redefinition of the key issues of person-machine communicat...
Embodied Conversational Agents are virtual characters which main purpose is to interact with a human...
AbstractIn this paper I present our current work toward endowing virtual agents with socio-emotional...
Can we measure the impact of the presence of an audience on musicians’ performances? By exploring bo...
International audienceThe purpose of this work is to evaluate the contribution of audiovisual prosod...
The work presented in this thesis addresses the problem of generating audio-visual expressive perfor...
International audienceAn important problem in the animation of virtual characters is the expression ...
International audienceThe focus of this study is the generation of expressive audiovisual speech fro...
International audienceIn this work we explore the capability of audiovisual prosodic features (such ...
Recent technology provides us with realistic looking virtual characters. Motion capture and elaborat...
Recent technology provides us with realistic looking virtual characters. Motion capture and elaborat...
International audienceWithin the framework of developing an expressive audiovisual speech synthesis,...
Proceedings on line: http://avsp2017.loria.fr/proceedings/International audienceIn the context of de...
International audienceIn this work we explore the capability of audiovisual parameters (such as voic...
Advances in speech synthesis have led to redefinition of the key issues of person-machine communicat...
Embodied Conversational Agents are virtual characters which main purpose is to interact with a human...
AbstractIn this paper I present our current work toward endowing virtual agents with socio-emotional...
Can we measure the impact of the presence of an audience on musicians’ performances? By exploring bo...