International audienceWe investigate the impact of payoff shocks on the evolution of large populations of myopic players that employ simple strategy revision pro-tocols such as the "imitation of success". In the noiseless case, this process is governed by the standard (deterministic) replicator dynamics; in the presence of noise however, the induced stochastic dynamics are different from previous versions of the stochastic replicator dynamics (such as the aggregate-shocks model of Fudenberg and Harris, 1992). In this context, we show that strict equilibria are always stochastically asymptotically stable, irrespective of the magnitude of the shocks; on the other hand, in the high-noise regime, non-equilibrium states may also become stochasti...
O.1. Imitative protocols, mean dynamics, and equilibrium selection In this section, we consider stoc...
We consider a model of evolution in games in which agents occasionally receive opportunities to swit...
Consider a game that is played repeatedly by two populations of agents. In fictitious play, agents l...
International audienceWe investigate the impact of payoff shocks on the evolution of large populatio...
We investigate the impact of payoff shocks on the evolution of large populations of myopic players t...
International audienceMotivated by the scarcity of accurate payoff feedback in practical application...
International audienceWe study repeated games where players use an exponential learning scheme in or...
The literature on evolutionary game theory suggests that pure strategies that are strictly dominated...
We consider a broad class of stochastic imitation dynamics over networks, encompassing several well ...
In the rank of behavioral rules, imitation-based heuristics has received special attention in econom...
This article studies the replicator dynamics in the presence of shocks. I show that under these dyna...
We further generalize the stochastic version of the replicator dynamics due to Fudenberg and Harris....
Imitation-based behaviors are considered in economics with significant contributions in reference to...
Le PDF est la version auteurContinuous-time game dynamics are typically first order systems where pa...
Population learning in dynamic economies has been traditionally studied in over-simplified settings ...
O.1. Imitative protocols, mean dynamics, and equilibrium selection In this section, we consider stoc...
We consider a model of evolution in games in which agents occasionally receive opportunities to swit...
Consider a game that is played repeatedly by two populations of agents. In fictitious play, agents l...
International audienceWe investigate the impact of payoff shocks on the evolution of large populatio...
We investigate the impact of payoff shocks on the evolution of large populations of myopic players t...
International audienceMotivated by the scarcity of accurate payoff feedback in practical application...
International audienceWe study repeated games where players use an exponential learning scheme in or...
The literature on evolutionary game theory suggests that pure strategies that are strictly dominated...
We consider a broad class of stochastic imitation dynamics over networks, encompassing several well ...
In the rank of behavioral rules, imitation-based heuristics has received special attention in econom...
This article studies the replicator dynamics in the presence of shocks. I show that under these dyna...
We further generalize the stochastic version of the replicator dynamics due to Fudenberg and Harris....
Imitation-based behaviors are considered in economics with significant contributions in reference to...
Le PDF est la version auteurContinuous-time game dynamics are typically first order systems where pa...
Population learning in dynamic economies has been traditionally studied in over-simplified settings ...
O.1. Imitative protocols, mean dynamics, and equilibrium selection In this section, we consider stoc...
We consider a model of evolution in games in which agents occasionally receive opportunities to swit...
Consider a game that is played repeatedly by two populations of agents. In fictitious play, agents l...