International audienceStarting from a heuristic learning scheme for N-person games, we derive a new class of continuous-time learning dynamics consisting of a replicator-like drift adjusted by a penalty term that renders the boundary of the game's strategy space repelling. These penalty-regulated dynamics are equivalent to players keeping an exponentially discounted aggregate of their ongoing payoffs and then using a smooth best response to pick an action based on these performance scores. Owing to this inherent duality, the proposed dynamics satisfy a variant of the folk theorem of evolutionary game theory and they converge to (arbitrarily precise) approximations of Nash equilibria in potential games. Motivated by applications to traffic e...
Do boundedly rational players learn to choose equilibrium strategies as they play a game repeatedly?...
In this paper, we address the problem of convergence to Nash equilibria in games with rewards that a...
Motivated by the recent applications of game-theoretical learning to the design of distributed contr...
International audienceStarting from a heuristic learning scheme for N-person games, we derive a new ...
Abstract. Starting from a heuristic learning scheme for strategic n-person games, we de-rive a new c...
International audienceMotivated by the scarcity of accurate payoff feedback in practical application...
34 pages, 6 figuresInternational audienceWe investigate a class of reinforcement learning dynamics i...
In this paper, we examine the equilibrium tracking and convergence properties of no-regret learning ...
In this paper, we introduce a new class of game dynamics made of a pay-off replicator-like term modu...
International audienceIn game-theoretic learning, several agents are simultaneously following their ...
This paper studies the analytical properties of the reinforcement learning model proposed in Erev an...
28 pagesConsider a 2-player normal-form game repeated over time. We introduce an adaptive learning p...
Recent models of learning in games have attempted to produce individual-level learning algorithms th...
This paper provides a genera1 framework to analyze rational learning in strategic situations where t...
International audienceThis paper examines the problem of multi-agent learning in N-person non-cooper...
Do boundedly rational players learn to choose equilibrium strategies as they play a game repeatedly?...
In this paper, we address the problem of convergence to Nash equilibria in games with rewards that a...
Motivated by the recent applications of game-theoretical learning to the design of distributed contr...
International audienceStarting from a heuristic learning scheme for N-person games, we derive a new ...
Abstract. Starting from a heuristic learning scheme for strategic n-person games, we de-rive a new c...
International audienceMotivated by the scarcity of accurate payoff feedback in practical application...
34 pages, 6 figuresInternational audienceWe investigate a class of reinforcement learning dynamics i...
In this paper, we examine the equilibrium tracking and convergence properties of no-regret learning ...
In this paper, we introduce a new class of game dynamics made of a pay-off replicator-like term modu...
International audienceIn game-theoretic learning, several agents are simultaneously following their ...
This paper studies the analytical properties of the reinforcement learning model proposed in Erev an...
28 pagesConsider a 2-player normal-form game repeated over time. We introduce an adaptive learning p...
Recent models of learning in games have attempted to produce individual-level learning algorithms th...
This paper provides a genera1 framework to analyze rational learning in strategic situations where t...
International audienceThis paper examines the problem of multi-agent learning in N-person non-cooper...
Do boundedly rational players learn to choose equilibrium strategies as they play a game repeatedly?...
In this paper, we address the problem of convergence to Nash equilibria in games with rewards that a...
Motivated by the recent applications of game-theoretical learning to the design of distributed contr...