Background: Virtual reality (VR) enables the administration of realistic and dynamic stimuli within a social context for the assessment and training of emotion recognition. We tested a novel VR emotion recognition task by comparing emotion recognition across a VR, video and photo task, investigating covariates of recognition and exploring visual attention in VR.Methods: Healthy individuals (n = 100) completed three emotion recognition tasks; a photo, video and VR task. During the VR task, emotions of virtual characters (avatars) in a VR street environment were rated, and eye-tracking was recorded in VR.Results: Recognition accuracy in VR (overall 75%) was comparable to the photo and video task. However, there were some differences; disgust ...
Experimental psychology research typically employs methods that greatly simplify the real-world cond...
Emotions are multifaceted phenomena that affect our behaviour, perception, and cognition. Increasing...
We live in complex environments that are full of people and things that make us feel good, bad, or i...
Background: Virtual reality (VR) enables the administration of realistic and dynamic stimuli within ...
Background: Virtual reality (VR) enables the administration of realistic and dynamic stimuli within ...
This paper investigates the use of Immersive Virtual Environment (IVE) to evaluate the process of em...
[EN] Emotions play a critical role in our daily lives, so the understanding and recognition of emoti...
Meta-analyses have found that social cognition training (SCT) has large effects on the emotion recog...
BACKGROUND: Computer-generated virtual faces become increasingly realistic including the simulation ...
Background: Computer-generated virtual faces become increasingly realistic including the simulation ...
With virtual reality (VR) glasses, you can enter a completely different world within seconds. Comput...
Research on emotion recognition that relies purely on eye-tracking data is very limited although the...
People with severe mental illness (SMI), schizophrenia in particular, show considerable functional i...
The usage of eye-tracking technology is becoming increasingly popular in machine learning applicatio...
Virtual Reality (VR) technology has been widely used in researching situations that require high eco...
Experimental psychology research typically employs methods that greatly simplify the real-world cond...
Emotions are multifaceted phenomena that affect our behaviour, perception, and cognition. Increasing...
We live in complex environments that are full of people and things that make us feel good, bad, or i...
Background: Virtual reality (VR) enables the administration of realistic and dynamic stimuli within ...
Background: Virtual reality (VR) enables the administration of realistic and dynamic stimuli within ...
This paper investigates the use of Immersive Virtual Environment (IVE) to evaluate the process of em...
[EN] Emotions play a critical role in our daily lives, so the understanding and recognition of emoti...
Meta-analyses have found that social cognition training (SCT) has large effects on the emotion recog...
BACKGROUND: Computer-generated virtual faces become increasingly realistic including the simulation ...
Background: Computer-generated virtual faces become increasingly realistic including the simulation ...
With virtual reality (VR) glasses, you can enter a completely different world within seconds. Comput...
Research on emotion recognition that relies purely on eye-tracking data is very limited although the...
People with severe mental illness (SMI), schizophrenia in particular, show considerable functional i...
The usage of eye-tracking technology is becoming increasingly popular in machine learning applicatio...
Virtual Reality (VR) technology has been widely used in researching situations that require high eco...
Experimental psychology research typically employs methods that greatly simplify the real-world cond...
Emotions are multifaceted phenomena that affect our behaviour, perception, and cognition. Increasing...
We live in complex environments that are full of people and things that make us feel good, bad, or i...