Purpose: To test the usability of eye tracking and virtual reality during vision rehabilitation training of hemianopia patients.Methods: Individuals with hemianopia (n = 13) and normal-sighted controls (n = 4) performed various exercises that are commonly used in vision rehabilitation for mobility, while wearing a head-mounted eye tracker or a head-mounted virtual reality (VR) display. Occupational therapists (n = 4) guided them through the exercises. All participants (including therapists) filled out a questionnaire, assessing their experience with the used device. Individuals with hemianopia were split into three groups according to their stage in vision rehabilitation therapy and performed 1 (beginner), 2 (intermediate) or 3 (advanced) d...
This study investigated the use of virtual reality (VR) technology in ambulatory training for post-a...
Introduction: This article is part of the Focus Theme of Methods of Information in Medicine on “Met...
This thesis reports on research done for the integration of eye tracking technology into virtual rea...
Purpose: To test the usability of eye tracking and virtual reality during vision rehabilitation trai...
AbstractPurpose: To test the usability of eye tracking and virtual reality during vision rehabilitat...
Homonymous visual field defects (HVFDs) are the largest group of visual disorders after acquired bra...
Background/Objectives: Visual field loss is frequent in patients with brain tumors, worsening their ...
People with a visual field defect suffer from reduced sensitivity or even complete blindness in part...
This author accepted manuscript (post print) is made available following a 12 month embargo from the...
Virtual environments (VEs) and haptic devices increase patients’ motivation. Furthermore, they obser...
Rehabilitation and training are extremely important process that help people who have suffered some ...
Homonymous visual field defects (HVFDs) are the largest group of visual disorders after acquired bra...
Aims: The purpose of this thesis was to investigate the effects of Virtual Reality technology and ha...
Acknowledgements We would like to thank the participants for giving up their time to engage with the...
This thesis reports on research done for the integration of eye tracking technology into virtual rea...
This study investigated the use of virtual reality (VR) technology in ambulatory training for post-a...
Introduction: This article is part of the Focus Theme of Methods of Information in Medicine on “Met...
This thesis reports on research done for the integration of eye tracking technology into virtual rea...
Purpose: To test the usability of eye tracking and virtual reality during vision rehabilitation trai...
AbstractPurpose: To test the usability of eye tracking and virtual reality during vision rehabilitat...
Homonymous visual field defects (HVFDs) are the largest group of visual disorders after acquired bra...
Background/Objectives: Visual field loss is frequent in patients with brain tumors, worsening their ...
People with a visual field defect suffer from reduced sensitivity or even complete blindness in part...
This author accepted manuscript (post print) is made available following a 12 month embargo from the...
Virtual environments (VEs) and haptic devices increase patients’ motivation. Furthermore, they obser...
Rehabilitation and training are extremely important process that help people who have suffered some ...
Homonymous visual field defects (HVFDs) are the largest group of visual disorders after acquired bra...
Aims: The purpose of this thesis was to investigate the effects of Virtual Reality technology and ha...
Acknowledgements We would like to thank the participants for giving up their time to engage with the...
This thesis reports on research done for the integration of eye tracking technology into virtual rea...
This study investigated the use of virtual reality (VR) technology in ambulatory training for post-a...
Introduction: This article is part of the Focus Theme of Methods of Information in Medicine on “Met...
This thesis reports on research done for the integration of eye tracking technology into virtual rea...