In this chapter we have introduced research in, on, and using games to non-game researchers. Gaming is very much a social activity, or as Huizinga (1938/1955) would call it, the essence of being human. Computer gaming is part of that. It is part of social life and may form or reinforce existing ties. It also can be used to study social life – interaction patterns, economic behavior, the forming of organizational structures, the origin of systems of norms, etc. The availability of data on many of these processes is higher in the digital world than in the non-digital world, and in the case of gaming we can even build games to produce data on the processes we are interested in, replacing lab studies. The ubiquity of games and their social side...
Internet technology has been growing and become one of the options for people to interact with other...
Author: Ellen Hedin Tutor: Ingegerd Rydin Title: Computer Games as Culture – A qualitative study...
Digital gaming presents an engaging, widely varied, and increasingly popular pastime. Yet in recent ...
In this chapter we have introduced research in, on, and using games to non-game researchers. Gaming ...
This dissertation is an exploration of the practice of social digital gaming, using a mixed methods ...
The purpose of this thesis is to provide a clearer picture of how gamers view gaming as a social con...
There is little question of the social, cultural and economic importance of video games in the world...
There is little question of the social, cultural and economic importance of video games in the world...
While there has been a wealth of research on video games themselves and on gamers' behaviors within ...
Games have received increased scholarly attention due to the economic value they generate. Yet, some...
Computer games have for years been the focus of Human Computer Interaction (HCI)-oriented research. ...
This research projects examines, if any, the relationship between establishing friendships and compu...
This research report presents a research project on games and social control. Deviating from psychol...
In the past, traditional, non-digital games were limited by the physical space of play. Players woul...
Game User Research is an emerging field that ties together Human Computer Interaction, Game Developm...
Internet technology has been growing and become one of the options for people to interact with other...
Author: Ellen Hedin Tutor: Ingegerd Rydin Title: Computer Games as Culture – A qualitative study...
Digital gaming presents an engaging, widely varied, and increasingly popular pastime. Yet in recent ...
In this chapter we have introduced research in, on, and using games to non-game researchers. Gaming ...
This dissertation is an exploration of the practice of social digital gaming, using a mixed methods ...
The purpose of this thesis is to provide a clearer picture of how gamers view gaming as a social con...
There is little question of the social, cultural and economic importance of video games in the world...
There is little question of the social, cultural and economic importance of video games in the world...
While there has been a wealth of research on video games themselves and on gamers' behaviors within ...
Games have received increased scholarly attention due to the economic value they generate. Yet, some...
Computer games have for years been the focus of Human Computer Interaction (HCI)-oriented research. ...
This research projects examines, if any, the relationship between establishing friendships and compu...
This research report presents a research project on games and social control. Deviating from psychol...
In the past, traditional, non-digital games were limited by the physical space of play. Players woul...
Game User Research is an emerging field that ties together Human Computer Interaction, Game Developm...
Internet technology has been growing and become one of the options for people to interact with other...
Author: Ellen Hedin Tutor: Ingegerd Rydin Title: Computer Games as Culture – A qualitative study...
Digital gaming presents an engaging, widely varied, and increasingly popular pastime. Yet in recent ...