textOne of the primary goals of personality assessment is to provide meaningful information regarding an individual’s characteristic way of thinking, feeling, and behaving. Given the interaction between the individual and the context, however, there is much debate as to how well personality tests do what they intend. In this paper, the limitations of text-based personality assessments are examined, and the use of virtual simulations as an alternative to conventional tests is explored. A research study is proposed comparing a virtual test with a written test on a variety of criteria. Modern technology and the growing popularity of gaming suggest that researchers may find virtual simulations as a more immersive, flexible, and accurate forms o...
We introduce a novel technique for the study of human–virtual character interaction in immersive vir...
The assessment of cognitive deficits, such as executive functions, can be critical in neuropsycholog...
We introduce a novel technique for the study of human–virtual character interaction in immersive vir...
Personality has traditionally been assessed by means of questionnaires. Unfortunately, the use of se...
Traditional personality assessment methods fall into the categories of behavioral, observational, an...
Research into serious games has increased over the recent years, but it remains a field that has vas...
Incorporating game elements into personality assessment has the potential to address several common ...
Virtual realities form a new technical platform, raising scientific questions about the human mind, ...
Personality can be assessed with standardized inventory questions with scaled responses such as "How...
Virtual realities form technical platform, raising questions about the human mind, communication and...
Traditional personality assessment methods are based on be-havioral, observational, and self-report ...
Expressions are a basic necessity for daily living, as they are required for managing relationships ...
Although the integration of virtual world in teaching and learning has been investigated, there is a...
A shortage in clientele at university-based psychology clinics represents a significant challenge to...
The thesis deals with the determination of psychometric properties of the scores of the newly develo...
We introduce a novel technique for the study of human–virtual character interaction in immersive vir...
The assessment of cognitive deficits, such as executive functions, can be critical in neuropsycholog...
We introduce a novel technique for the study of human–virtual character interaction in immersive vir...
Personality has traditionally been assessed by means of questionnaires. Unfortunately, the use of se...
Traditional personality assessment methods fall into the categories of behavioral, observational, an...
Research into serious games has increased over the recent years, but it remains a field that has vas...
Incorporating game elements into personality assessment has the potential to address several common ...
Virtual realities form a new technical platform, raising scientific questions about the human mind, ...
Personality can be assessed with standardized inventory questions with scaled responses such as "How...
Virtual realities form technical platform, raising questions about the human mind, communication and...
Traditional personality assessment methods are based on be-havioral, observational, and self-report ...
Expressions are a basic necessity for daily living, as they are required for managing relationships ...
Although the integration of virtual world in teaching and learning has been investigated, there is a...
A shortage in clientele at university-based psychology clinics represents a significant challenge to...
The thesis deals with the determination of psychometric properties of the scores of the newly develo...
We introduce a novel technique for the study of human–virtual character interaction in immersive vir...
The assessment of cognitive deficits, such as executive functions, can be critical in neuropsycholog...
We introduce a novel technique for the study of human–virtual character interaction in immersive vir...