Reflecting upon an affective and embodied methods workshop, this chapter discusses the potentials and issues that arise from using virtual reality (VR) as a memory method. We critically analyze how VR can be used to reconstruct the past (both real and imagined), and the implications of being immersed in a virtual environment. It is demonstrated that whilst VR may have promise in memory research, it is important to avoid the pitfalls of ‘solutionism’ (cf. Morozov 2013), and consider the practical and embodied nature(s) of being in a virtual environment to ensure that VR is used effectively in memory and heritage research
Virtual reality (VR) is increasingly applied in healthcare; e.g., as a form of medical education, or...
The aim of the article is to identify the advantages and disadvantages of using immersive VR applica...
The Built Heritage acts as a constant reminder of shared histories across society. It is experienced...
Reflecting upon an affective and embodied methods workshop, this chapter discusses the potentials an...
Virtual Reality (VR), a medium which can create alternate or representations of reality, could poten...
This study explores a problematic disconnect associated with virtual heritage and the immersive 3D c...
In this paper, we evaluate the pragmatic turn towards embodied, enactive thinking in cognitive scien...
The aim of our work is to investigate the applicability of Virtual Re-ality (VR) in raising awarenes...
The hype surrounding the impending mainstreaming of Virtual Reality can seem to prioritize the digit...
The hype surrounding the impending mainstreaming of Virtual Reality can seem to prioritize the digit...
Reality Recalled explores memory, embodiment, and social interactions of elders and others with digi...
International audienceVirtual Reality (VR) has become one of the emerging technologies over the past...
We investigated the impact of an increased level of immersion on the effectiveness of the method of ...
At present, cultural heritage is in a dangerous condition and it is all influenced by several factor...
The use of computer technology is becoming a necessity to many organizations particularly as a means...
Virtual reality (VR) is increasingly applied in healthcare; e.g., as a form of medical education, or...
The aim of the article is to identify the advantages and disadvantages of using immersive VR applica...
The Built Heritage acts as a constant reminder of shared histories across society. It is experienced...
Reflecting upon an affective and embodied methods workshop, this chapter discusses the potentials an...
Virtual Reality (VR), a medium which can create alternate or representations of reality, could poten...
This study explores a problematic disconnect associated with virtual heritage and the immersive 3D c...
In this paper, we evaluate the pragmatic turn towards embodied, enactive thinking in cognitive scien...
The aim of our work is to investigate the applicability of Virtual Re-ality (VR) in raising awarenes...
The hype surrounding the impending mainstreaming of Virtual Reality can seem to prioritize the digit...
The hype surrounding the impending mainstreaming of Virtual Reality can seem to prioritize the digit...
Reality Recalled explores memory, embodiment, and social interactions of elders and others with digi...
International audienceVirtual Reality (VR) has become one of the emerging technologies over the past...
We investigated the impact of an increased level of immersion on the effectiveness of the method of ...
At present, cultural heritage is in a dangerous condition and it is all influenced by several factor...
The use of computer technology is becoming a necessity to many organizations particularly as a means...
Virtual reality (VR) is increasingly applied in healthcare; e.g., as a form of medical education, or...
The aim of the article is to identify the advantages and disadvantages of using immersive VR applica...
The Built Heritage acts as a constant reminder of shared histories across society. It is experienced...