The purposes of this study are to understand: (1) the tendency of mathematical achievement at grade VII that thougt by conventional methode, (2) the tendency of mathematical achievement at grade VII that thougt by joyful learning methode, (3) the effect of joyful learning methode using game’s board on integer subject matter to student instructional achievement at VII grade in SMP Muhammadiyah Sidareja on academic year 2013/2014. Hypotesis in this research was “ there was positive effect that caused by implementation of joyful learning methode using game’s board on integer subject matter. This research used experimental method, wich the experimental group taught by joyful learning methode compared to control group that taught by conv...
ABSTRAK Pendampingan dengan menggunakan metode Joyfull Learning pada Pembelajaran matematika ...
Berpikir kreatif adalah proses pembelajaran yang menuntut guru untuk dapat mendorong kreatifitas sis...
The purpose of this study was to determine the learning process of mathematics with a game method in...
The purposes of this study are to understand: (1) the tendency of mathematical achievement at grade ...
The purposes of this study are to understand: (1) the tendency of mathematical achievement at grade ...
The purpose of this study math student learning outcomes by implementing a joyful approach to learni...
Penelitian ini merupakan penelitian eksperimen yang dilakukan di kelas VIII SMP Plus Al-Aqsha Jatina...
Penelitian ini bertujuan untuk mengkaji peningkatan kemampuan pemahaman, komunikasi dan disposisi ma...
This study aims to describe the implementation of Joyful Leaning learning with Experiment-based Puzz...
Students who have difficulty learning in mathematics lessons get unsatisfactory learning results and...
The research purposes to increases interest and mathematics achievement with Joyful Learning method ...
The research purposes to increases interest and mathematics achievement with Joyful Learning method ...
The research underlying this paper is descriptive qualitative research conducted through three stage...
Joyful learning is learning strategy that can be applied by teachers in creating fun learning while ...
The purpose of this study is to describe the implementation of joyful learning in fractional materia...
ABSTRAK Pendampingan dengan menggunakan metode Joyfull Learning pada Pembelajaran matematika ...
Berpikir kreatif adalah proses pembelajaran yang menuntut guru untuk dapat mendorong kreatifitas sis...
The purpose of this study was to determine the learning process of mathematics with a game method in...
The purposes of this study are to understand: (1) the tendency of mathematical achievement at grade ...
The purposes of this study are to understand: (1) the tendency of mathematical achievement at grade ...
The purpose of this study math student learning outcomes by implementing a joyful approach to learni...
Penelitian ini merupakan penelitian eksperimen yang dilakukan di kelas VIII SMP Plus Al-Aqsha Jatina...
Penelitian ini bertujuan untuk mengkaji peningkatan kemampuan pemahaman, komunikasi dan disposisi ma...
This study aims to describe the implementation of Joyful Leaning learning with Experiment-based Puzz...
Students who have difficulty learning in mathematics lessons get unsatisfactory learning results and...
The research purposes to increases interest and mathematics achievement with Joyful Learning method ...
The research purposes to increases interest and mathematics achievement with Joyful Learning method ...
The research underlying this paper is descriptive qualitative research conducted through three stage...
Joyful learning is learning strategy that can be applied by teachers in creating fun learning while ...
The purpose of this study is to describe the implementation of joyful learning in fractional materia...
ABSTRAK Pendampingan dengan menggunakan metode Joyfull Learning pada Pembelajaran matematika ...
Berpikir kreatif adalah proses pembelajaran yang menuntut guru untuk dapat mendorong kreatifitas sis...
The purpose of this study was to determine the learning process of mathematics with a game method in...