The purpose of writing this article is to find out the optimization of traditional gobak sodor neuroscience learning-based game activities as character education in intellectual disability with grade medium (ATG). Referring to the problems, most schools do not have policies and administrations regarding character education, most schools that have an environment that supports the implementation of character education, most teachers do not have good knowledge and attitude in character education, most teachers do not have good competence, most schools have used the curriculum and most teachers have not used assessments that are suitable for children. Character education and most of the community has not supported the course of character educa...
These children with special needs generally have differences both physically, mentally and socially,...
The purpose of this study was to determine the effectiveness of the relay on improving the teambuild...
This study aims to develop an educational game tool (APE) that can stimulate the sensor-motor abilit...
Abstract: Mild mental retarded children at SLB-C TPA Jember shows that their basic movement has not ...
Children suffering from moderate intellectual impairment experience linguistic, motor, gnitive and c...
In the first part of the article, the main concepts from the specialized literature are defined: le...
From the observation, the current games which are given for the intellectual and development disabil...
Early detection and repeated learning training of children with intellectual disabilities are import...
The introduction of character values in students is very important to equip them with good character...
The aim of this research is to evaluate the acquisition of mild degree mentally disabled students; s...
Abstract: The utilization of traditional games in teaching has been done in some of both developed a...
School programs with extracurricular development based on traditional games are prepared to change s...
Typically, the digital games are used as a medium for teaching students having intellectual disabili...
Keywords : Games engklek , Gross Motor , Children with autism Children with autism are children who ...
In this article, traditional games are proposed as complementary tools for metacognitive interventio...
These children with special needs generally have differences both physically, mentally and socially,...
The purpose of this study was to determine the effectiveness of the relay on improving the teambuild...
This study aims to develop an educational game tool (APE) that can stimulate the sensor-motor abilit...
Abstract: Mild mental retarded children at SLB-C TPA Jember shows that their basic movement has not ...
Children suffering from moderate intellectual impairment experience linguistic, motor, gnitive and c...
In the first part of the article, the main concepts from the specialized literature are defined: le...
From the observation, the current games which are given for the intellectual and development disabil...
Early detection and repeated learning training of children with intellectual disabilities are import...
The introduction of character values in students is very important to equip them with good character...
The aim of this research is to evaluate the acquisition of mild degree mentally disabled students; s...
Abstract: The utilization of traditional games in teaching has been done in some of both developed a...
School programs with extracurricular development based on traditional games are prepared to change s...
Typically, the digital games are used as a medium for teaching students having intellectual disabili...
Keywords : Games engklek , Gross Motor , Children with autism Children with autism are children who ...
In this article, traditional games are proposed as complementary tools for metacognitive interventio...
These children with special needs generally have differences both physically, mentally and socially,...
The purpose of this study was to determine the effectiveness of the relay on improving the teambuild...
This study aims to develop an educational game tool (APE) that can stimulate the sensor-motor abilit...