Central to the experience of new media is the idea of interactivity, even though this dovetails problematically with both arguments for grassroots agency and neo-liberal economic philosophies alike. This paper examines the 2007 computer game Bioshock in relation to its thematic employment of the ideals of market libertarianism as depicted in the novels of Ayn Rand and its strategic use and withholding of agency at critical moments in the gameplay. It argues that Bioshock not only uses the techniques of traditional narrative forms to address the culturally significant issue of the impossible alliance between traditionalism and libertarianism under a conservative banner but also uses the interactive medium to generate a genuinely new aestheti...
In dystopian visions articulated at the beginning of the twenty-first century, one can observe a ten...
In this article, I analyze the 2013 video game BioShock Infinite as a popular site for the visual di...
What can we possibly be thinking of with this title? It is monstrous to ponder an undemocratic world...
In this article, I investigate the video game BioShock for its political and cultural work and argue...
In this article, I investigate the video game BioShock for its political and cultural work and argue...
In this article, I investigate the video game BioShock for its political and cultural work and argue...
Video games, as a visual medium, have been steadily advancing in their depictions of cityscapes and ...
Popular culture’s take on modern philosophy: Video game Bioshock as a criticism of Ayn Rand’s object...
This paper will analyse the Bioshock series, with a particular focus on the treatment of ideology wi...
This paper will analyse the Bioshock series, with a particular focus on the treatment of ideology wi...
Abstract The digital game BioShock addresses questions about human enhancement, unbounded biomedica...
This article explores the concept of interactivity through a close reading of the 2007 video game Bi...
This article has a dual purpose. The first is to establish the relationship between videogames and u...
The procedural rhetoric of the BioShock games has been both lauded as a ludological implementation o...
This article has a dual purpose. The first is to establish the relationship between videogames and ...
In dystopian visions articulated at the beginning of the twenty-first century, one can observe a ten...
In this article, I analyze the 2013 video game BioShock Infinite as a popular site for the visual di...
What can we possibly be thinking of with this title? It is monstrous to ponder an undemocratic world...
In this article, I investigate the video game BioShock for its political and cultural work and argue...
In this article, I investigate the video game BioShock for its political and cultural work and argue...
In this article, I investigate the video game BioShock for its political and cultural work and argue...
Video games, as a visual medium, have been steadily advancing in their depictions of cityscapes and ...
Popular culture’s take on modern philosophy: Video game Bioshock as a criticism of Ayn Rand’s object...
This paper will analyse the Bioshock series, with a particular focus on the treatment of ideology wi...
This paper will analyse the Bioshock series, with a particular focus on the treatment of ideology wi...
Abstract The digital game BioShock addresses questions about human enhancement, unbounded biomedica...
This article explores the concept of interactivity through a close reading of the 2007 video game Bi...
This article has a dual purpose. The first is to establish the relationship between videogames and u...
The procedural rhetoric of the BioShock games has been both lauded as a ludological implementation o...
This article has a dual purpose. The first is to establish the relationship between videogames and ...
In dystopian visions articulated at the beginning of the twenty-first century, one can observe a ten...
In this article, I analyze the 2013 video game BioShock Infinite as a popular site for the visual di...
What can we possibly be thinking of with this title? It is monstrous to ponder an undemocratic world...