The paper aims at determining the differences in self-evaluation of the motives for playing online video games among university students. The presence of differences between the two genders was built on the assumption that in our cultural environment various gender roles, such as rebellion, non-conformity and refusal to comply with norms, are more typical of the male gender role, and also when it comes to playing online video games. The results of the survey have shown that there are differences between female and male students concerning the motives for playing online video games, which suggests the need to record these indicators, in particular the negative ones, within the university environment
An experimental research study using a mixed-method analysis to was conducted to examine educational...
Online game can berapidly increased due to the use of smartphones is significantly increased as well...
This study examines gender and country differences with respect to a range of gaming motivations (e....
This paper presents the results of analyzing motives, preferences, and experiences in video game pla...
This paper presents the results of a study made with university students to determine the types of v...
[[abstract]]With the proliferation of online games, understanding users' intention to play online ga...
Among the leisure activities of young boy/girls, it should be mentioned those associated with video ...
Objective. This study was conducted to compare the gender related experiences in motivation for male...
This paper intends to examine the gender differences on the engagement states of consumer videogame ...
Using the student population at Boise State University, surveys were conducted to gatherinformation ...
The study conducted aimed to describe motivation and identify projection of Massive Multiplayer Onli...
This study aims to examine the linkages between students' multi-dimensional experiential motives and...
The purpose of this study is to examine high school students' preferences, playing habits, expectati...
Several studies into the motivations for playing digital games have found ‘social contact’ to be one...
This paper reports work in progress investigating gender difFerences and styles in the use of digita...
An experimental research study using a mixed-method analysis to was conducted to examine educational...
Online game can berapidly increased due to the use of smartphones is significantly increased as well...
This study examines gender and country differences with respect to a range of gaming motivations (e....
This paper presents the results of analyzing motives, preferences, and experiences in video game pla...
This paper presents the results of a study made with university students to determine the types of v...
[[abstract]]With the proliferation of online games, understanding users' intention to play online ga...
Among the leisure activities of young boy/girls, it should be mentioned those associated with video ...
Objective. This study was conducted to compare the gender related experiences in motivation for male...
This paper intends to examine the gender differences on the engagement states of consumer videogame ...
Using the student population at Boise State University, surveys were conducted to gatherinformation ...
The study conducted aimed to describe motivation and identify projection of Massive Multiplayer Onli...
This study aims to examine the linkages between students' multi-dimensional experiential motives and...
The purpose of this study is to examine high school students' preferences, playing habits, expectati...
Several studies into the motivations for playing digital games have found ‘social contact’ to be one...
This paper reports work in progress investigating gender difFerences and styles in the use of digita...
An experimental research study using a mixed-method analysis to was conducted to examine educational...
Online game can berapidly increased due to the use of smartphones is significantly increased as well...
This study examines gender and country differences with respect to a range of gaming motivations (e....