Andrzej Pitrus discusses complex relationships between the two worlds – art and computer/ games. Numerous artists are looking for inspirations in the world of an interactive entertainment, yet some of them are creating new paths of its development. Some of the artists focus on new and unique interfaces. Others refer to the mechanics of games to create their own interactive works. Bill Viola’s The Night Journey is an excellent example of such project. The author also reviews critical games, which are based on the mechanisms easily found in commercial games. Yet, their goal is to deconstruct them, rather than followig well known tracks. Pitrus examines this strategy in the works of a famous studio “Tale of Tales”
Includes bibliographical references and index.The new art of videogames -- What are videogames anywa...
Videogame art is developing as an area of burgeoning interest, departing from embryonic roots into a...
Computer games are significant since they embody our youngsters’ engagement with contemporary cultur...
Andrzej Pitrus discusses complex relationships between the two worlds - art and computer/games. Nume...
Interactive art often requires viewers to interact playfully with it in order to experience it fully...
Dominika Staszenko, Marcin M. Chojnacki Is it Still Art or Already Game? The Penetration of Aestheti...
Interactive art often requires viewers to interact playfully with it in order to experience it fully...
"Games and art have intersected at least since the early twentieth century, as can be seen in the Su...
This article represents the author’s preliminary research into an area of creative practice that he ...
As technology becomes more and more advanced, older concepts are reshaped for modern day tools and f...
Aesthetically, games can be technically accomplished and beautifully crafted, with surreal worlds of...
Can games be art? When film critic Roger Ebert claimed in 2010 that videogames could never be art it...
One of the most rewarding, and challenging aspects of analysing and understanding digital games is t...
This book is available as open access through the Bloomsbury Open Access programme and is available ...
This is the first book on the topic of videogames and art, and remains the only academic book on the...
Includes bibliographical references and index.The new art of videogames -- What are videogames anywa...
Videogame art is developing as an area of burgeoning interest, departing from embryonic roots into a...
Computer games are significant since they embody our youngsters’ engagement with contemporary cultur...
Andrzej Pitrus discusses complex relationships between the two worlds - art and computer/games. Nume...
Interactive art often requires viewers to interact playfully with it in order to experience it fully...
Dominika Staszenko, Marcin M. Chojnacki Is it Still Art or Already Game? The Penetration of Aestheti...
Interactive art often requires viewers to interact playfully with it in order to experience it fully...
"Games and art have intersected at least since the early twentieth century, as can be seen in the Su...
This article represents the author’s preliminary research into an area of creative practice that he ...
As technology becomes more and more advanced, older concepts are reshaped for modern day tools and f...
Aesthetically, games can be technically accomplished and beautifully crafted, with surreal worlds of...
Can games be art? When film critic Roger Ebert claimed in 2010 that videogames could never be art it...
One of the most rewarding, and challenging aspects of analysing and understanding digital games is t...
This book is available as open access through the Bloomsbury Open Access programme and is available ...
This is the first book on the topic of videogames and art, and remains the only academic book on the...
Includes bibliographical references and index.The new art of videogames -- What are videogames anywa...
Videogame art is developing as an area of burgeoning interest, departing from embryonic roots into a...
Computer games are significant since they embody our youngsters’ engagement with contemporary cultur...