Purpose: The article presents the essence, characteristics and types of simulation decision games, as well as the effectiveness of their use in academic conditions in the theoretical context. Design/methodology/approach: The article is based of analysis of research results published in national and world publications. Findings: The didactic process carried out at universities with the use of direct forms of teaching can be supported by additional tools, including simulation decision games, because it brings many benefits in different areas. By playing we are able to learn many issues in a natural way, to refer to the mechanisms of the organization's functioning, and to use – sometimes dormant – soft competences of game participants. Researc...
RESEARCH OBJECTIVE: The main purpose of the article is to select the elements of games that increase...
With the development of media technology and game evolution, games are endowed with multiple purpose...
The following paper discusses the idea of a double-game structure within one course. The first game ...
Higher education institutions are embracing technology development and innovative teaching methods i...
Games play an important role in education by submerging students within the process and making them ...
A specific feature of the modern educational services market is a high degree of global competition....
Abstract The focus of higher education institutions is the preparation of future professionals. To a...
Information technologies play an important role in designing new ways of teaching, and, at the same ...
Purpose: The requirements of a business executive include the talent and creativity to solve proble...
The article concerns the analysis of the possibility of using selected computer simulation games in ...
The growing popularity of simulations and games invites the production of insights that help academi...
The growing popularity of simulations and games invites the production of insights that help academi...
Over the last few years, business simulation games (BSGs) in higher education have attracted attenti...
This article reports on the results of research carried out with university students using simulatio...
Simulation games continue to be widely used in marketing education and are also one of the most rese...
RESEARCH OBJECTIVE: The main purpose of the article is to select the elements of games that increase...
With the development of media technology and game evolution, games are endowed with multiple purpose...
The following paper discusses the idea of a double-game structure within one course. The first game ...
Higher education institutions are embracing technology development and innovative teaching methods i...
Games play an important role in education by submerging students within the process and making them ...
A specific feature of the modern educational services market is a high degree of global competition....
Abstract The focus of higher education institutions is the preparation of future professionals. To a...
Information technologies play an important role in designing new ways of teaching, and, at the same ...
Purpose: The requirements of a business executive include the talent and creativity to solve proble...
The article concerns the analysis of the possibility of using selected computer simulation games in ...
The growing popularity of simulations and games invites the production of insights that help academi...
The growing popularity of simulations and games invites the production of insights that help academi...
Over the last few years, business simulation games (BSGs) in higher education have attracted attenti...
This article reports on the results of research carried out with university students using simulatio...
Simulation games continue to be widely used in marketing education and are also one of the most rese...
RESEARCH OBJECTIVE: The main purpose of the article is to select the elements of games that increase...
With the development of media technology and game evolution, games are endowed with multiple purpose...
The following paper discusses the idea of a double-game structure within one course. The first game ...