The aim of the paper is to follow some milestones of the story of computer media as far as the notion of pictoriality is concerned. I am going to describe in the most general way how it happens that two quite separate technologies as computer machine and pictorial representation met and since then became almost inseparable
This paper uncovers the relationship between texts and machines, two major human inventions seemingl...
Contemporary and future medias can be characterised as multienvironmental, multimedia and of various...
The story of some early computer art drawings in 1965 is told. It is a story of randomness. Computer...
The aim of the paper is to follow some milestones of the story of computer media as far as the noti...
History teaches us that the methods, tools and accessories for artistic creativity vary over time. A...
Abstract. Visualization techniques based on computer and holography were developed simultaneously, b...
It is a curious characteristic of mankind to both revere and revile the use of technology within art...
In the early days of multimedia research, the first image dataset collected consisted of only four s...
This media archaeology of early computer graphics tackles the relation between the imaginary and tec...
It has been established that “computer art ” started approximately in 1950 with Ben Laposky’s oscill...
Probably the most significant event since the very invention of the image are the changes in man&apo...
The paper attempts to assess, in general terms, the impact of computers, as a novel medium and tool ...
Computer art emerged in the 1950s and 60s as a strange hybrid of analogue and digital technologies. ...
The digital as we understand it today is incompatible with the concept of aesthetic experience. Nume...
Visual communication has always been one of the primary forms of human expression and the re-evoluti...
This paper uncovers the relationship between texts and machines, two major human inventions seemingl...
Contemporary and future medias can be characterised as multienvironmental, multimedia and of various...
The story of some early computer art drawings in 1965 is told. It is a story of randomness. Computer...
The aim of the paper is to follow some milestones of the story of computer media as far as the noti...
History teaches us that the methods, tools and accessories for artistic creativity vary over time. A...
Abstract. Visualization techniques based on computer and holography were developed simultaneously, b...
It is a curious characteristic of mankind to both revere and revile the use of technology within art...
In the early days of multimedia research, the first image dataset collected consisted of only four s...
This media archaeology of early computer graphics tackles the relation between the imaginary and tec...
It has been established that “computer art ” started approximately in 1950 with Ben Laposky’s oscill...
Probably the most significant event since the very invention of the image are the changes in man&apo...
The paper attempts to assess, in general terms, the impact of computers, as a novel medium and tool ...
Computer art emerged in the 1950s and 60s as a strange hybrid of analogue and digital technologies. ...
The digital as we understand it today is incompatible with the concept of aesthetic experience. Nume...
Visual communication has always been one of the primary forms of human expression and the re-evoluti...
This paper uncovers the relationship between texts and machines, two major human inventions seemingl...
Contemporary and future medias can be characterised as multienvironmental, multimedia and of various...
The story of some early computer art drawings in 1965 is told. It is a story of randomness. Computer...