The article describes the phenomenon of "serious games", which take different names in the Polish research circle. The main issue of the article is the description of the most important subgenres together with the examples, as well as an attempt to describe the possibilities of using the serious games in education (and in raising the workers' competences), especially in the perspective of increased AR technology availability
The article is devoted to educational gaming technologies and their application in foreign language ...
This report discusses some issues concerning serious games, that is, (digital) games used for purpos...
This bachelor’s thesis deals with serious games or, more precisely, with digital games that are inte...
Diploma thesis "Serious games and their possible use in teaching and learning" describes the so-call...
Serious games are praised for their ability to educate their players in a varienty of social topics....
Práce se zabývá konceptem serious games a jeho využitím ve vzdělávání. V práci je uvedeno, co seriou...
Práce se zabývá konceptem serious games a jeho využitím ve vzdělávání. V práci je uvedeno, co seriou...
AbstractSince the foundation of the Serious Games Initiative of David Rejeski and Ben Sawyer in 2002...
The introductory part of this article will focus on defining the methodological characteristics of t...
The impact of computer games on human functioning has become the subject of many studies and scienti...
A specific feature of the modern educational services market is a high degree of global competition....
The introductory part of this article will focus on defining the methodological characteristics of t...
The introductory part of this article will focus on defining the methodological characteristics of t...
The article deals with the description and analysis of the teaching experience of enhanc-ing student...
This report discusses some issues concerning serious games, that is, (digital) games used for purpos...
The article is devoted to educational gaming technologies and their application in foreign language ...
This report discusses some issues concerning serious games, that is, (digital) games used for purpos...
This bachelor’s thesis deals with serious games or, more precisely, with digital games that are inte...
Diploma thesis "Serious games and their possible use in teaching and learning" describes the so-call...
Serious games are praised for their ability to educate their players in a varienty of social topics....
Práce se zabývá konceptem serious games a jeho využitím ve vzdělávání. V práci je uvedeno, co seriou...
Práce se zabývá konceptem serious games a jeho využitím ve vzdělávání. V práci je uvedeno, co seriou...
AbstractSince the foundation of the Serious Games Initiative of David Rejeski and Ben Sawyer in 2002...
The introductory part of this article will focus on defining the methodological characteristics of t...
The impact of computer games on human functioning has become the subject of many studies and scienti...
A specific feature of the modern educational services market is a high degree of global competition....
The introductory part of this article will focus on defining the methodological characteristics of t...
The introductory part of this article will focus on defining the methodological characteristics of t...
The article deals with the description and analysis of the teaching experience of enhanc-ing student...
This report discusses some issues concerning serious games, that is, (digital) games used for purpos...
The article is devoted to educational gaming technologies and their application in foreign language ...
This report discusses some issues concerning serious games, that is, (digital) games used for purpos...
This bachelor’s thesis deals with serious games or, more precisely, with digital games that are inte...