VXR technology has seen significant growth in recent years across all commercial industries and is poised to continue that trend. The graphic design industry is embracing XR as a new medium, and XR skills are in high demand within the field. Institutions of higher education must adopt XR—and particularly AR—into the graphic design curriculum to keep pace with the industry. Several barriers are slowing this curricular adoption but can be overcome. Advances in AR technology have created an opportunity for its use as both a pedagogical tool and a creative medium. Integrating AR with traditional graphic design elements and principles will improve the learning process and outcomes of design students while elevating the design industry as a whole
Digital resources have begun to take over our educational system and overshadow traditional printed ...
Augmented reality is defined as the technology in which virtual objects are blended with the real wo...
Presented on February 7, 2019 at 12:00 p.m. in the Klaus Advanced Computing Building, Room 2405.Didi...
As we rapidly move toward a fully virtual world, commercial industries and organizations are becomin...
The use of extended reality (XR) technologies, namely Augmented Reality (AR), Virtual Reality (VR) a...
Creation of extended reality applications has been shown to be challenging for developers across a r...
Education is an important driving force for sustainable social development. Emerging technologies su...
The current scenario of socio-technical transformation, modified by the pandemic, has highlighted th...
[[abstract]]This is Volume 42 of the Educational Media and Technology Yearbook. For the past 40 year...
‘Can using Virtual Reality software and media have as great an impact on learning Art and Design as ...
The emergent culture of COVID-19 underscored a gap among generations with regards to their\nresponse...
The rapid and ongoing development of digital technologies continues to create new opportunities for ...
Augmented Reality technology allows users to interact with virtual objects integrated into the real ...
The rapid and ongoing development of digital technologies continues to create new opportunities for ...
Art and design undergraduate educational programmes such as Graphic Design studies are based upon be...
Digital resources have begun to take over our educational system and overshadow traditional printed ...
Augmented reality is defined as the technology in which virtual objects are blended with the real wo...
Presented on February 7, 2019 at 12:00 p.m. in the Klaus Advanced Computing Building, Room 2405.Didi...
As we rapidly move toward a fully virtual world, commercial industries and organizations are becomin...
The use of extended reality (XR) technologies, namely Augmented Reality (AR), Virtual Reality (VR) a...
Creation of extended reality applications has been shown to be challenging for developers across a r...
Education is an important driving force for sustainable social development. Emerging technologies su...
The current scenario of socio-technical transformation, modified by the pandemic, has highlighted th...
[[abstract]]This is Volume 42 of the Educational Media and Technology Yearbook. For the past 40 year...
‘Can using Virtual Reality software and media have as great an impact on learning Art and Design as ...
The emergent culture of COVID-19 underscored a gap among generations with regards to their\nresponse...
The rapid and ongoing development of digital technologies continues to create new opportunities for ...
Augmented Reality technology allows users to interact with virtual objects integrated into the real ...
The rapid and ongoing development of digital technologies continues to create new opportunities for ...
Art and design undergraduate educational programmes such as Graphic Design studies are based upon be...
Digital resources have begun to take over our educational system and overshadow traditional printed ...
Augmented reality is defined as the technology in which virtual objects are blended with the real wo...
Presented on February 7, 2019 at 12:00 p.m. in the Klaus Advanced Computing Building, Room 2405.Didi...