For Frameless 2021, we present a fully realized example of virtual theatre. We define virtual theatre as a live theatrical performance, experienced on a stage in virtual reality, with participants in different physical locations (Geigel 2018)
In response to lockdowns and safe distancing, the Telepresence Stage research project (2021-22) is d...
Twenty years ago dancers working with performance technologies were happy to give away motion captur...
If, by definition, the performing event could not do without the co-presence in space and time of sp...
In distributed virtual theatre (presentation of live performance in shared virtual spaces), a major ...
The central project of contemporary dance has been to create a spatiotemporal poetics of the body ba...
This article is a reflection upon practice-led research, undertaken during the pandemic, that addres...
In recent years, the implementation of Virtual Reality and Augmented Reality into video games and en...
The file attached to this record is the author's final peer reviewed version. The Publisher's final ...
Virtual reality (VR) is becoming an increasingly intriguing space for dancers and choreographers. Ch...
This MRP explores the future of immersive theatre in virtual reality by examining the production Col...
Driven by a desire to overcome challenges from COVID-19 and to explore theatre in a new direction, t...
A general view of various ways in which virtual dance can be understood is presented in the first pa...
Come, Fur(r)es, Dance! is a devised, hybrid lecture-performance performed on the 26th, 27th, and 28t...
The aim of this project was to undertake curiosity-based research on the possibilities that the curr...
Virtual Reality (VR) offers potential for theatre makers to rehearse remotely in settings which are ...
In response to lockdowns and safe distancing, the Telepresence Stage research project (2021-22) is d...
Twenty years ago dancers working with performance technologies were happy to give away motion captur...
If, by definition, the performing event could not do without the co-presence in space and time of sp...
In distributed virtual theatre (presentation of live performance in shared virtual spaces), a major ...
The central project of contemporary dance has been to create a spatiotemporal poetics of the body ba...
This article is a reflection upon practice-led research, undertaken during the pandemic, that addres...
In recent years, the implementation of Virtual Reality and Augmented Reality into video games and en...
The file attached to this record is the author's final peer reviewed version. The Publisher's final ...
Virtual reality (VR) is becoming an increasingly intriguing space for dancers and choreographers. Ch...
This MRP explores the future of immersive theatre in virtual reality by examining the production Col...
Driven by a desire to overcome challenges from COVID-19 and to explore theatre in a new direction, t...
A general view of various ways in which virtual dance can be understood is presented in the first pa...
Come, Fur(r)es, Dance! is a devised, hybrid lecture-performance performed on the 26th, 27th, and 28t...
The aim of this project was to undertake curiosity-based research on the possibilities that the curr...
Virtual Reality (VR) offers potential for theatre makers to rehearse remotely in settings which are ...
In response to lockdowns and safe distancing, the Telepresence Stage research project (2021-22) is d...
Twenty years ago dancers working with performance technologies were happy to give away motion captur...
If, by definition, the performing event could not do without the co-presence in space and time of sp...